Trying to understand custom world generation [Vanilla]

Discussion in 'Third Party Maps' started by OniyaMCD, Jul 28, 2016.

  1. OniyaMCD

    OniyaMCD Well-Known Member

    So, I'm trying to make a world with certain parameters, to eventually add mods to for some survival fun. Messing around with the 1.8.8 Customize options, and some of them seem - counter-intuitive, to say the least, particularly the 'noise' functions.

    I want biomes, so superflat is right out, but I want the land to generate as flat and as low (y-coordinate) as possible.

    I already have a seed that starts me out in the right sort of area, which I would like to keep if at all possible.

    I have lowered all ore generation sliders to the minimum. (My definition of 'fun' is a little cracked.)
    I have raised all 'noise' sliders to the max, since the reference tables I've found suggest that smooths out terrain (contrary to what I expected)
    I've lowered the 'Base' as far as I can, which should take things down almost - if not completely - to Bedrock. At this point, I'm not worried about the gravel generation, but I'm still getting more terrain than expected.

    Any tips?
     

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