trying to set up automated crafting

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

DigitalWino

New Member
Jul 29, 2019
373
0
1
So I'm trying to set up automated crafting of Untreated Frames. Right now I have a setup that uses Auto Workbenchs. It's simple, but it works. I can put in raw ingredients (in this case Oak Logs and Hemp), the stuff works it's way through the system, and on the other side pops out the frames. However, it's really slow. Like roughly 1 frame per min. I'd like to find something that's a little faster, and preferably that doesn't cost energy.

So I started looking at the Logistics Crafting Table. I figured out that to put stuff into it, you have to use pipes, when trying to do it with a Hopper it just destroyed stuff. So now I have it supplied with materials, and I have a recipe in it, but I can't figure out how to actually make it craft anything. I tired just pumping stuff out, but that just takes out the ingredients. Then I realized I needed a Crafting Logistics Pipe. So I hooked that up, went into the GUI for it, got the recipe and output imported from the table, but now I can't figure out how to get it to pull stuff out.

Any help on this would be very useful, thanks.
 
No output pipe is needed for it. What will happen is that when you(or a pipe) requests the item from the network, it will send in the items, craft it, then pull it out with the same crafting pipe that put the items in.
 
You put a supplier pipe on the inventory that needs said item, right click the pipe with a wrench(IC2 ones don't work I don't think), and set the amount of the item to keep in the inventory. You have to have at least one of said item.
Then, make sure it is connected to the logistics pipe network with the pipes of your choice(make sure you put basic logistics pipes at intersections!).
 
*sigh* Apparently I'm still missing something or just not understanding, lol. So I have my logistics crafting table, it has materials and a recipe (in this case sticks and string to make an untreated frame). Connected to that I have a crafting logistics pipe, whit recipe imported from the crafting table. Connected to that I have a supplier logistics pipe, set to request untreated frames. On the other end of that, I have an empty chest. No matter what amount I tell it to request, it doesn't make anything. Is there a step or item I'm missing?
 
The logistic system is pretty awesome, but once it's all properly setup. I'm not sure using it to automate a single crafting recipe really worth the trouble. But if you want to : You need a provider pipe on a chest containing the starting items, you need a supplier pipe on the inventory that receive the final product, you need a crafting pipe on attached to each logistic crafting table. After you setup all the table you need to use a wrench on each crafting pipe to import the recipe. Finaly, setup the supplier to keep supplied the relevant product.

Heres my suggestions :

1) The workbench from forestry remember up to 8 recipes. It would still be manual, but you could get all the steps done in no time using it.

2) Use a cyclic assembler, it require RF energy but it's crazy fast and don't cost much energy. You can set a few schematics and cycle them manualy in the crafting slot. You'll be able to fill a chest in no time.

Both of those options are a bit manual. But would allow you to craft in mass all the ressources you could have in a few seconds.

3) If that's still not enough, you can chain multiple cyclic assemblers. You should be able to send a few logs in a natura nether furnace and send the coal in a survivalist generator. With a few logs, you'll get stacks of frames. As cyclic assemblers are TE machines, I guess I don't have to explain how to chain them.
 
I think the LP system is still simpler if you want to keep a steady supply of stuff, since LP is the only low-tier autocrafting system where crafting requests are automatically chained. If the functionality of the supplier pipe is implemented in any other mod, I haven't come across it (to my annoyance, AE can't do this nearly as easily, in some cases it can't do it at all).
 
*sigh* Apparently I'm still missing something or just not understanding, lol. So I have my logistics crafting table, it has materials and a recipe (in this case sticks and string to make an untreated frame). Connected to that I have a crafting logistics pipe, whit recipe imported from the crafting table. Connected to that I have a supplier logistics pipe, set to request untreated frames. On the other end of that, I have an empty chest. No matter what amount I tell it to request, it doesn't make anything. Is there a step or item I'm missing?
Does the Logistics pipe network have power?
 
It would seem power was the issue with my LP system, I didn't realize it required it. That wasn't mentioned on the wiki. I ended up going w the cyclic assemblers chained together. I was trying for a no power solution, but the assemblers take very little and are extremely fast. So that works well. Thanks for the help peoples.