Trying to MCEdit my FTB world

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Altaïr117

New Member
Jul 29, 2019
21
0
0
I wanted to move my base to a completely new world, and I've been having problems. All the blocks added by mods were in MCEdit, but they were just purple/ yellow blocks. I expect these to revert back to normal mod blocks if I can get into my world. I'm having a problem, apparently it's a buildcraft problem, but I don't know exactly what's wrong. I think it may be that a block is merged with a buildcraft pipe, if this is the problem, how do I know which pipe? Should I just go through my entire pipe system? Here's the crash report (minus the system details):
---- Minecraft Crash Report ----
// I feel sad now :(

Time: 7/3/15 4:36 PM
Description: Ticking block entity

java.lang.NullPointerException: Ticking block entity
at buildcraft.transport.TileGenericPipe.func_145845_h(TileGenericPipe.java:360)
at buildcraft.transport.TileGenericPipeCompat.func_145845_h(TileGenericPipeCompat.java:85)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at buildcraft.transport.TileGenericPipe.func_145845_h(TileGenericPipe.java:360)
at buildcraft.transport.TileGenericPipeCompat.func_145845_h(TileGenericPipeCompat.java:85)

-- Block entity being ticked --
Details:
Name: net.minecraft.src.buildcraft.transport.GenericPipe // buildcraft.transport.TileGenericPipeCompat
Block type: ID #852 (tile.blockSpellEffect // WayofTime.alchemicalWizardry.common.block.BlockSpellEffect)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (980,66,1114), Chunk: (at 4,4,10 in 61,69; contains blocks 976,0,1104 to 991,255,1119), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Actual block type: ID #852 (tile.blockSpellEffect // WayofTime.alchemicalWizardry.common.block.BlockSpellEffect)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Masyaf FTB 1.7.10
All players: 1 total; [EntityPlayerMP['Altair1776'/132, l='Masyaf FTB 1.7.10', x=951.12, y=96.73, z=1128.77]]
Chunk stats: ServerChunkCache: 1069 Drop: 0
Level seed: -5807197783615757314
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-180,64,248), Chunk: (at 12,4,8 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 22479 game time, 22479 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 32555 (now: false), thunder time: 121103 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
 

mattp_12

New Member
Jul 29, 2019
901
-3
0
I wanted to move my base to a completely new world, and I've been having problems. All the blocks added by mods were in MCEdit, but they were just purple/ yellow blocks. I expect these to revert back to normal mod blocks if I can get into my world. I'm having a problem, apparently it's a buildcraft problem, but I don't know exactly what's wrong. I think it may be that a block is merged with a buildcraft pipe, if this is the problem, how do I know which pipe? Should I just go through my entire pipe system? Here's the crash report (minus the system details):
---- Minecraft Crash Report ----
// I feel sad now :(

Time: 7/3/15 4:36 PM
Description: Ticking block entity

java.lang.NullPointerException: Ticking block entity
at buildcraft.transport.TileGenericPipe.func_145845_h(TileGenericPipe.java:360)
at buildcraft.transport.TileGenericPipeCompat.func_145845_h(TileGenericPipeCompat.java:85)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at buildcraft.transport.TileGenericPipe.func_145845_h(TileGenericPipe.java:360)
at buildcraft.transport.TileGenericPipeCompat.func_145845_h(TileGenericPipeCompat.java:85)

-- Block entity being ticked --
Details:
Name: net.minecraft.src.buildcraft.transport.GenericPipe // buildcraft.transport.TileGenericPipeCompat
Block type: ID #852 (tile.blockSpellEffect // WayofTime.alchemicalWizardry.common.block.BlockSpellEffect)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (980,66,1114), Chunk: (at 4,4,10 in 61,69; contains blocks 976,0,1104 to 991,255,1119), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Actual block type: ID #852 (tile.blockSpellEffect // WayofTime.alchemicalWizardry.common.block.BlockSpellEffect)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Masyaf FTB 1.7.10
All players: 1 total; [EntityPlayerMP['Altair1776'/132, l='Masyaf FTB 1.7.10', x=951.12, y=96.73, z=1128.77]]
Chunk stats: ServerChunkCache: 1069 Drop: 0
Level seed: -5807197783615757314
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-180,64,248), Chunk: (at 12,4,8 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 22479 game time, 22479 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 32555 (now: false), thunder time: 121103 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
From what I saw, this "
Block type: ID #852 (tile.blockSpellEffect // WayofTime.alchemicalWizardry.common.block.BlockSpellEffect)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (980,66,1114), Chunk: (at 4,4,10 in 61,69; contains blocks 976,0,1104" shows that a block from blood magic has to be removed with mcedit.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
Transplanting bases with mcedit is risky business. Mcedit should be able to handle it but some mods blocks/ tile entities might not take well to being moved.
Actually I wonder how ChromatiCraft nodeaurathingamagigs handle being moved with MCedit.
Chances are blood altars don't like being moved with mcedit. Then again they can be moved with frame mods namely FunkyLocomotion.

Sent from my GT-I9100 using Tapatalk
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
Assuming you are moving to a new world in the same pack (or one containing all the same mod related blocks), you might try Recurrent Complex. With that mod, you can select an area, save it, and import it to any other world. It can do a hell of a lot more than that, but it may be able to help.

Do note that some things (like the above mentioned ChromatiCraft pilons) don't like to be moved...