Tropical paradise dimension, What pages do i need?

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Chrissy

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Jul 29, 2019
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Nowhere is safe, My base is five hundred an insane distance from the spawn and somone still got out here ad found it, So my only hope seems to be a myst dimension, I'm clueless about it and need to know what laout to put the pages in, I have plenty, But dunno what ones to use
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Well, first off, check out this guide on writing mystcraft ages. It gives you all the fundamentals you will need.

As far as symbols, you'll probably want some kind of time symbol indicating daytime so you will have eternal day. For best effect, something like Afternoon would work so you will have a perpetual sunset to sit in your lawnchair and sip on a drink while watching. I would avoid any sort of additional spawning pages, and particularly avoid Caves, as it can cause hassles when you arrive.
 

Chrissy

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Jul 29, 2019
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UPDATE: I seem to have made a 99% stable age, Eccept fo one pesky thing: Slowness effect,
I thought i arranged all the pages correctly but whatever, Can i get rid of it?
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Lost as always
UPDATE: I seem to have made a 99% stable age, Eccept fo one pesky thing: Slowness effect,
I thought i arranged all the pages correctly but whatever, Can i get rid of it?
It will constantly apply the effect every six seconds or so. You can try a Quantum Helmet, that tends to block most negative effects, but it'll eat up energy pretty heavily.

Also, some pages come inherently with instability that you can't stop without removing the page.

Without seeing what pages you put in which order, I really can't give you any further advice
 

Chrissy

New Member
Jul 29, 2019
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It will constantly apply the effect every six seconds or so. You can try a Quantum Helmet, that tends to block most negative effects, but it'll eat up energy pretty heavily.

Also, some pages come inherently with instability that you can't stop without removing the page.

Without seeing what pages you put in which order, I really can't give you any further advice


I just put in one page fore verything it said was required
 

gattsuru

Well-Known Member
May 25, 2013
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"No Weather, Bright (Lighting), Standard Terrain, Beach Biome, Ocean Biome, Plains Biome, Medium Biome Controller (aka Medium Biomes), Clear Modifiers, Zero-Length, Setting, Normal Sun, Zero-Length, Rising, Normal Moon, Normal Stars, Clear Modifiers."

It's probably worthwhile to add features like Crystals, Glowstone Crystals, Lakes, Lava Lakes, and/or Dungeons/Mineshafts/Caves if you want to do any serious resource-gathering of those materials, in which case they could go before the last Clear Modifiers. For a place intended solely as a base, those aren't as important. You can go with any Lighting level, as that doesn't affect monster spawning -- the Zero-Length Sun is in control of that, and Setting is pretty without allow mobs to normally spawn above-ground. You can also switch Plains for something else, if you prefer a more deserty or forestry tropical paradise, but I do recommend something that has at least a few dirt blocks.

The following Symbols /will/ always add instability : Dense Ores, Accelerated, and some variations of Tendrils (default and most types of wood will not, but so far every ore modifier combined with Tendrils did). Dense Ores provide so much instability that it's impossible to mitigate, but Ore Tendrils look like they can exist on a semi-stable world through the use of directed instability (specifically, 1xCharged, 1xScorched worked). Don't know about Accelerated.

In 10.3 and earlier, Biomes could go anywhere in the page order, but as of 10.4 they /must/ go directly before the Biome Controller to work, so it's best to start getting good habits now. Weather, Lighting, Terrain Type, Sun, Moon, Biomes-Biome Controller, and Stars are all independent aspects and can go in any order, but modifiers like length and such can do bizarre things if not place directly before the aspect they modify. In 10.0, there was a bug where Ages written without a Clear Modifiers phrase in certain places would always be unstable, so in more recent versions you can probably remove both of them in the above example.