Trapped in Fluxland

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HoboDough

New Member
Jul 29, 2019
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Hey guys, I've started a new world with the Magic_World mod pack, mainly because I'm new to FTB and all the mods in the Mindcrack version (which I want to use) are really foreign to me so I'm starting off with this one since it hasn't got as many mods and then after I've had a bit of practice I'll migrate to Mindcrack. Anyway all was going good, found an awesome Alpine mountain for my future fortress. There was a village on it, which wrecked the terrain a bit but I can fix that. So i started setting up base. But then Thaumcraft decided to come along and ruin my day. Apparently the whole mountain is covered in flux because those darn wisps are spawning everywhere and I got one of those 'disturbance in the force' message thingies which gave me a slowness effect. Now I read that those Silverwood trees soak up the flux so I went exploring for a bit, found one, chopped it down and whalaa!..no saplings. Is there any other way to get rid of the flux without Silverwood trees? I placed some of the logs of it around but I haven't been able to see if its done anything yet. Also, is flux bounded to chunks? Would I have to put a Silverwood tree right in the chunk for it to absorb the nutritious flux?

Thanks for your help.

Edit: I just read a post by someone who had wisps and zombie pigmen spawning around an obsidian totem sorta thing. Theres one of those on my mountain, I thought it was just a dungeon/ruin type thing. Apparently there's a dark node there and the way to fix it is to encase the totem in a box. Is there a way to permanently get rid of the dark node? I don't really fancy an ugly box sticking out of the mountain. Would a Silverwood tree to the trick?
 

kolikooo1

New Member
Jul 29, 2019
132
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0
Hey guys, I've started a new world with the Magic_World mod pack, mainly because I'm new to FTB and all the mods in the Mindcrack version (which I want to use) are really foreign to me so I'm starting off with this one since it hasn't got as many mods and then after I've had a bit of practice I'll migrate to Mindcrack. Anyway all was going good, found an awesome Alpine mountain for my future fortress. There was a village on it, which wrecked the terrain a bit but I can fix that. So i started setting up base. But then Thaumcraft decided to come along and ruin my day. Apparently the whole mountain is covered in flux because those darn wisps are spawning everywhere and I got one of those 'disturbance in the force' message thingies which gave me a slowness effect. Now I read that those Silverwood trees soak up the flux so I went exploring for a bit, found one, chopped it down and whalaa!..no saplings. Is there any other way to get rid of the flux without Silverwood trees? I placed some of the logs of it around but I haven't been able to see if its done anything yet. Also, is flux bounded to chunks? Would I have to put a Silverwood tree right in the chunk for it to absorb the nutritious flux?

Thanks for your help.

Edit: I just read a post by someone who had wisps and zombie pigmen spawning around an obsidian totem sorta thing. Theres one of those on my mountain, I thought it was just a dungeon/ruin type thing. Apparently there's a dark node there and the way to fix it is to encase the totem in a box. Is there a way to permanently get rid of the dark node? I don't really fancy an ugly box sticking out of the mountain. Would a Silverwood tree to the trick?

it will make the area around whit 0 flux since it makes a (pure) node but the dark 1 wont get rid of much flux
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
3,741
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Tartarus.. I mean at work. Same thing really.
Removing dark nodes is long and messy.

Either
-farm silverwood trees, and cultivate a pure node larger than the dark one, and move the 2 together. The pure node will eat the dark one, producing a massive pure node.​
-Half the time silverwood trees won't drop any saplings, unless they grow full size - even then you need a bit of luck.​
-I think tree size is proportional to vis level, and drop rate inversely proportional to flux level.​
-The supernode will be the largest in the area, so it wont be able to recharge itself- and drain all the infused stone. (build a few crystal clusters)​
-make a crystal core, and slowly drag the dark node away- 24 blocks at a time.​
-you need 2 nether stars, and 300 vis a shot everytime you move it.​
-each time you move it, you need to rebuild the crystal core.​
-moving it temporarily drains all the vis from that node... and well its gotta go somewhere right?​

Both of these are resource heavy, and require a lot of patience while the side effects slowly destroy the aura/world around you. It may take a several real time days [or even weeks] for everything to settle down again- even then there's likely to be some more long lasting effects.
You should try a few silverwood trees (they need to be quite far away, otherwise the dark node just eats the pure nodes and grows stronger).​
 

Xeonen

New Member
Jul 29, 2019
157
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Go to world_regeneration from Thaumcraft.cfg and set B:aura_nodes=false to true, reboot your server, log in, log off, turn off server and set it back to false. You'll have new random nodes.
 

kolikooo1

New Member
Jul 29, 2019
132
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0
Go to world_regeneration from Thaumcraft.cfg and set B:aura_nodes=false to true, reboot your server, log in, log off, turn off server and set it back to false. You'll have new random nodes.
thats kinda cheating
 

Flipz

New Member
Jul 29, 2019
669
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Removing dark nodes is long and messy.

Either
-farm silverwood trees, and cultivate a pure node larger than the dark one, and move the 2 together. The pure node will eat the dark one, producing a massive pure node.​
-Half the time silverwood trees won't drop any saplings, unless they grow full size - even then you need a bit of luck.​
-I think tree size is proportional to vis level, and drop rate inversely proportional to flux level.​
-The supernode will be the largest in the area, so it wont be able to recharge itself- and drain all the infused stone. (build a few crystal clusters)​

Since I happen to like the look of Silverwood trees anyway and want to plant a Silverwood forest at some point, how exactly would one go about farming them en masse? Also, my current home is in a village that's directly next to both a Thaumcraft dungeon (the kind sealed off by iron bars, I can hear the wisps in there) AND what looks like one of those black spire things, buried in the ground save for two blocks. Is it a terrible, terrible idea to play with Thaumcraft stuff in this area, or will it be advantageous to me? And will the Wisps massacre all my villagers if I leave both outside?
 

HoboDough

New Member
Jul 29, 2019
4
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0
Thanks for the help guys, it seems very complicated to get rid of the node so I'm just gonna move base. The village had ruined quite a lot of the terrain anyway.

Since I happen to like the look of Silverwood trees anyway and want to plant a Silverwood forest at some point, how exactly would one go about farming them en masse? Also, my current home is in a village that's directly next to both a Thaumcraft dungeon (the kind sealed off by iron bars, I can hear the wisps in there) AND what looks like one of those black spire things, buried in the ground save for two blocks. Is it a terrible, terrible idea to play with Thaumcraft stuff in this area, or will it be advantageous to me? And will the Wisps massacre all my villagers if I leave both outside?

A silverwood forest sounds really cool but getting all those saplings is gonna be a pain in the neck. The wisps won't kill the villagers, I had a wisp outside my house with tons of villagers around, it didn't go for them. However, I don't know if they go for them if your not around; it would be easy to test, just spawn a wisp and villager in a superflat world and walk away until they won't notice you but you can still see them.
 

Xeonen

New Member
Jul 29, 2019
157
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thats kinda cheating

Only kind of though, wisps cause a lot of trouble for a tier zero mob and very hard to kill untill you get yourself full amour, finely enchanted bow and lots of arrows.

Another solution might be encapsulating the nod in a 20x20x20 box, I have an unstable nod near my house in a dungeon and wisps tend to generate within the dungeon with little to no inconvenience for me.
 

HoboDough

New Member
Jul 29, 2019
4
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Only kind of though, wisps cause a lot of trouble for a tier zero mob and very hard to kill untill you get yourself full amour, finely enchanted bow and lots of arrows.

Another solution might be encapsulating the nod in a 20x20x20 box, I have an unstable nod near my house in a dungeon and wisps tend to generate within the dungeon with little to no inconvenience for me.

Thanks but I think I'll just move base, don't really want a giant box sticking out of my fortress, I would probably die countless times trying to build the box anyway.