Trains, pipes, and liquids...oh my

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Rostbef

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Jul 29, 2019
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I'm very interested in using Traincraft to transport fuel or bio-fuel between my refinery locations. Does anyone know if Railcraft loaders and unloaders work with Traincraft engines and cars? Ultimately I'd like to be able to use buildcraft pipes to move water, fuel, coal into my engines....is this possible?
 

NateSci

New Member
Jul 29, 2019
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I don't know the answer but try firing up single player creative mode and give it a shot, however my guess would be that the 2 mods do not work together.

Thats just a guess :p
 

Rostbef

New Member
Jul 29, 2019
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I tried a few runs with pipes and boarding rail to stop the train but I couldn't make a viable connection. I was hoping there was ome magic out there I was missing. This mod is way too cool not to use.
 

NateSci

New Member
Jul 29, 2019
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I disabled the mod on my server because it seemed redundant to have 3 different cart/rail/train mods. With Railcraft and Steves Carts theres plenty of options, Steves carts even has a chair and steering module.

And you can connect carts to form a train with a crowbar.
 

danidas

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Jul 29, 2019
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They should work with the rail craft loaders but you have to place them 2 blocks above the track not the standard 1 for normal carts. Also you have to manually park the train under the loaders as the normal boarding rails will not work well with them.

Edit: In addiction to what NateSci said, if I am not mistaken the standard rail craft chest/tank carts even haul more items then the traincraft ones. With is even worse when you factor in a fully maxed out steaves cart's chest mine cart.
 

Abdiel

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Jul 29, 2019
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I experimented with the TC liquid trains a while ago. They can hold up to 100 buckets of liquid, much more than RC carts. Therefore a much more efficient system could be made with them.

However, the liquid trains don't work at all with liquid loaders/unloaders. But there is a fix: they can interact with item loaders. Use an item loader to load filled buckets into the train just as you would to a RC storage cart. Despite its appearance the TC train can fit under an item loader directly on top of a track. When a full bucket is loaded in the train, it will store the liquid and spit the empty bucket out. Use transposers, item clearers, or obsidian pipes to catch the bucket and return it to be filled and loaded again. For best performance obviously use multiple buckets. When the train is full of liquid, it will not accept buckets anymore, which will trigger the loader's redstone signal, and send the train off (if you use a boarding track).

Unloading is similar: use another item loader to load empty buckets into the train. The train will fill them up and spit out full buckets. Catch them with automation, empty them and load again until the train is empty.

Here comes the hard part: using a loader + boarding track on the unloading side won't work. If a full liquid train arrives to such a setup, the loader will think it's already full, and emit a redstone signal which will send the train off before it started unloading. You might need to use some kind of a piston launcher, or put the loader one block away from the boarding track - it can still reach the train. There is also no really simple method to detect when the train is empty. I tried item unloaders, but they don't really cooperate. You might have to result to some method of counting how many buckets you've filled - RP counters, CC computers, etc.

Last notes:

- If you are looking at the train's inventory while it is being loaded with buckets (empty or full), it will start spawning phantom buckets all around it. You can't pick them up, the only way you can get rid of them is by relogging.
- You can link TC trains with RC or SC carts (e.g. an anchor cart) using a RC crowbar.
- Unfortunately the TC liquid train can only hold water or lava, no Forge liquids.

All of this has been tested on MindCrack v7, some things might have changed in v8, take this with a grain of salt if you're using the latest version.
 

Cisco78

New Member
Jul 29, 2019
110
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I experimented with the TC liquid trains a while ago. They can hold up to 100 buckets of liquid, much more than RC carts. Therefore a much more efficient system could be made with them.

However, the liquid trains don't work at all with liquid loaders/unloaders. But there is a fix: they can interact with item loaders. Use an item loader to load filled buckets into the train just as you would to a RC storage cart. Despite its appearance the TC train can fit under an item loader directly on top of a track. When a full bucket is loaded in the train, it will store the liquid and spit the empty bucket out. Use transposers, item clearers, or obsidian pipes to catch the bucket and return it to be filled and loaded again. For best performance obviously use multiple buckets. When the train is full of liquid, it will not accept buckets anymore, which will trigger the loader's redstone signal, and send the train off (if you use a boarding track).

Unloading is similar: use another item loader to load empty buckets into the train. The train will fill them up and spit out full buckets. Catch them with automation, empty them and load again until the train is empty.

Here comes the hard part: using a loader + boarding track on the unloading side won't work. If a full liquid train arrives to such a setup, the loader will think it's already full, and emit a redstone signal which will send the train off before it started unloading. You might need to use some kind of a piston launcher, or put the loader one block away from the boarding track - it can still reach the train. There is also no really simple method to detect when the train is empty. I tried item unloaders, but they don't really cooperate. You might have to result to some method of counting how many buckets you've filled - RP counters, CC computers, etc.

Last notes:

- If you are looking at the train's inventory while it is being loaded with buckets (empty or full), it will start spawning phantom buckets all around it. You can't pick them up, the only way you can get rid of them is by relogging.
- You can link TC trains with RC or SC carts (e.g. an anchor cart) using a RC crowbar.
- Unfortunately the TC liquid train can only hold water or lava, no Forge liquids.

All of this has been tested on MindCrack v7, some things might have changed in v8, take this with a grain of salt if you're using the latest version.

Hmm, good to know! I just installed Traincraft on our DW20 pack v5 modded server. Mainly for just the trains for a big rail project, but using them for other things would be neat.