Trade/Markedplace mod?

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Beetastic

Guest
hey guys!
Im new here

Anyways i have a server that is kind of hard so getting minerals can be tricky, anyways

I would like to make trading stands/ markedplace and wonder if there is any good mod for 1.7.10?

Like trade 10 diamonds for a forestry bee.. and items in chest? Like a villager but its not?

Sincirly beetastic
 

Inaeo

New Member
Jul 29, 2019
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Do you want this to be a player based economy, or are you setting up a central location for mob based trading?

CustomNPCs came to mind, but you would have to make each NPC and set the trades manually. This may require OP status and may involve cheating in a tool to create and set up the mobs.
 
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Beetastic

Guest
Both sounds good actually... i was thinking of economy but custome npc may work..
 

Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
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You don't want an economy on servers. It doesn't work well, say I get a mass bee operation going and take all the bees from the world. I can then sell those bees at whatever cost I want to the new player who just joined keeping that player from progressing. A much better way of doing is a mining/resource world that resets and like 1000 X 1000 plots you can build on as where you build with a void ore miner or something similar.
 

Drbretto

Popular Member
Mar 5, 2016
1,886
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Unfortunately, a player-based economy in Minecraft just doesn't work. I'm not sure it's possible without completely different gameplay based entirely on it. People go at different paces, so the value of an item can't stabilize.

Imagine a small server with just a few people. You're all friends and you set up these "prices" in a meeting early on that you all agree to. Let's say that you can buy 5 iron ingots with 20 wheat, for example. Well, that's all well and good in the very beginning, but people tend to go at their own pace. Iron ingots, for example, may be pretty useful to buy early on, and maybe that supplier needs some wheat because he skipped his farm and started mining right off. Great! But the next day, everyone's got a mine and a farm and the value for both items drops to nothing.

In comes a new player who has nothing. He or she is still looking for iron and wheat, but at this point, both are trivial to everyone else. Well, you don't need that player's wheat. Just toss them a few trivial stacks of iron if they need it.

Ultimately, this game design simply can't sustain an economy without a complete redesign. Sprout gets away with some in-game economy because it has scavenger mode and using in-game currency might be the only way to make your armor. Without some kind of limitation, like, say, each player gets a "job" so only one guy can make wheat and someone else has all the iron or whatever, the value for everything will drop to zero very quickly.
 

Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
1,013
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Unfortunately, a player-based economy in Minecraft just doesn't work. I'm not sure it's possible without completely different gameplay based entirely on it. People go at different paces, so the value of an item can't stabilize.

Imagine a small server with just a few people. You're all friends and you set up these "prices" in a meeting early on that you all agree to. Let's say that you can buy 5 iron ingots with 20 wheat, for example. Well, that's all well and good in the very beginning, but people tend to go at their own pace. Iron ingots, for example, may be pretty useful to buy early on, and maybe that supplier needs some wheat because he skipped his farm and started mining right off. Great! But the next day, everyone's got a mine and a farm and the value for both items drops to nothing.

In comes a new player who has nothing. He or she is still looking for iron and wheat, but at this point, both are trivial to everyone else. Well, you don't need that player's wheat. Just toss them a few trivial stacks of iron if they need it.

Ultimately, this game design simply can't sustain an economy without a complete redesign. Sprout gets away with some in-game economy because it has scavenger mode and using in-game currency might be the only way to make your armor. Without some kind of limitation, like, say, each player gets a "job" so only one guy can make wheat and someone else has all the iron or whatever, the value for everything will drop to zero very quickly.
I would like to rephrase the first paragraph a little. A player-based economy in Modded Minecraft. It works fairly well on Vanilla servers due to the nature of the game and the largeness of servers with hundreds online. For example, on a prison server I used to play on, a common way to make money was by selling cool banners to put on your plot. Prices didn't rapidly increase because if I increased my price someone else would have a cheaper shop so the customers would go to their shop instead of mine. The way modded works, however, is you don't need to worry restocking or competition because I can effectively join the server first and take all the bees from the world and no one else would get them unless I choose to sell them to them. Unless however, the server is selling the bees to the player like the prison server does in selling the resources to make the banners.
 

Drbretto

Popular Member
Mar 5, 2016
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That's true. You also can't passively mine in vanilla minecraft.

I can make something like iron completely trivial with modded minecraft either by quarrying or even making a kick-ass AA drill that mines 25 blocks at a time and can mine for 2 hours straight without needing to charge. In vanilla, ostensibly, you need to actually go out there and get it. So, that can help retain the value a little bit. The large number of people you can have on a server is also a good point.
 

Nuclear_Creeper0

Well-Known Member
Mar 30, 2017
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Nah I've trivialized iron in Vanilla all you need is some villagers, water and building blocks. I've seen 1200 ingots an hour. But also brings up a good point of I have 150000 iron ingots. Someone wants to get iron I can sell much more for much less than anyone else causing me to control the market.
 
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Beetastic

Guest
The situation is that i have made a world in world painter and the normal stuff like meteors3 thaumcraft stuff and such don't spawn on my world.. therefore i want to have a markedplace for those kind of things.. like inscriber plates for 10 diamond and such
 

MacAisling

Popular Member
Apr 25, 2013
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Kearneysville, West Virginia
I've seen something in some YouTube videos like a stall with vending machines (blocks with single item trades). Since they took coins, I assume they were added by one of the mods that add a monetary system to the game.

Google came up with this: https://mrcrayfish.com/mods?id=cvmm. Looks like the type of thing that might be customizable in the configs. There was another mod that looked more about adding junk food that might be cool but less likely to serve your purpose. This is for 1.11 and I don't see any earlier versions, so...

For 1.7.10 I see this: http://www.minecraftforum.net/forum...aft-mods/wip-mods/1443329-smp-trade-booth-mod. It has been orphaned and may be buggy, but it looks like it allows both players to set up custom trades and admins to set up more permanent (infinite stock on hand) versions.
 
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