Track Remover Attachment?

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RedMser

New Member
Jul 29, 2019
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I was fooling around with SC2, an awesome mod added to FTB, and I have come across something called the Track Remover.
What is that and what does it do?
I didn't find anything, and I supposed it would remove the tracks behind it or something, but for me it just does nothing...
Is there something I am missing?

By the way, I am new to the forum, and liking this modpack a lot more than tekkit, to be honest!
 

INCSlayer

Well-Known Member
Nov 17, 2012
185
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yea how the track remover works is abit weird the way i used it and got it to work was seting up a cargo manager (with a advanced detector track) at one end of the track and and then setting the cart on that track it should go to the opposite end of the track and start removing the tracks on its way back to the cargo manager
 

zemerick

New Member
Jul 29, 2019
667
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It does indeed remove track. I haven't done enough with steves carts to tell you for sure how it works though. I would imagine there has to be something that actually tells it to start removing tracks.
 

RedMser

New Member
Jul 29, 2019
8
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0
yea how the track remover works is abit weird the way i used it and got it to work was seting up a cargo manager (with a advanced detector track) at one end of the track and and then setting the cart on that track it should go to the opposite end of the track and start removing the tracks on its way back to the cargo manager
How did you set up the cargo manager so that the cart returns when it's out of rails? A screenshot might help, sence I didn't use the cargo manager once and it seems like it has a complex interface...
 

zemerick

New Member
Jul 29, 2019
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How did you set up the cargo manager so that the cart returns when it's out of rails? A screenshot might help, sence I didn't use the cargo manager once and it seems like it has a complex interface...

Well, the cart will automatically return when it runs out and can't go forward. They are kinda smart.

As for setting up the cart manager...uhm, kinda hard to explain online. I know DW20 did a video of how to do it, but I believe it was in his SMP...so, could be hard to find. He probably also did a spotlight, but I don't recall how well he showed setting up the manager there.

I will try for a rough explanation of what things do though.

First, theres the icon box which sets what the cargo manager will interact with. Example would be the engine symbol tells the cargo manager it will be working with the engine, so it will load fuel.

Next, the colors indicate what side of the manager that particular interaction will occur on. So, if the above engine is set to yellow...only when the cart reaches the yellow side, will it attempt to refuel.

Then theres the weird sort of track symbol. You can have either a straight line, or a sort of Y. The straight line means after finishing with the given task it will continue straight. With the Y, it will turn around and go back the way it came.

Finally, I forgot how, but you can adjust the storage areas in the cargo manager to be connected or not in various ways. So, for example, you could just have 1 big storage. Or, you could have separate storages for each color.
 

Zelfana

New Member
Jul 29, 2019
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Cargo manager doesn't tell the cart to do anything, it just trades items with it.

But it might be that track remover will only take tracks out if it is the last piece of track behind it.
 

Memorian

New Member
Jul 29, 2019
119
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I've used teh track remover quite alot.
It only removes track from the end and only removes track behind it.

Just put the track remvoe on any rail system with a dead end, and push it the direction you want it to go, when ti reaches the end of your tracks it'll turn around and begin deconstruction. You dont need a cargomanganger to do anything