Good morning,
I have a question about tps rates on the server (ticks per second). I'm the admin of a server that we run between a few friends. FTB Unleashed, Linux server hosted by verygames[dot]co[dot]uk and although it's a 16 player server, the active player count is 3-5.
Server works fine and all, with healthy tps of 20 most of the time. I'm noticing however that this degrades over time, to a point where if I don't restart the MC server for 24 hours, tps degrades considerably in the overworld. After a few hours running it's 18, then 15, and yesterday even dropped to 5, which is of course unplayable! Not even the day/night cycle works at that rate.
I have discussed this with the other players, and while we are all pretty advanced in our technologies - full blown IC2 UU-Matter production, complex bee breeding automation and all that, I have made sure that while offline, nobody is leaving on any machinery. All fabricators, extruders, quarries etc are being turned off before the player logs off, and we are pretty sure that we have no buildcraft pipes spitting out stuff and therefore lagging things out. There's maybe 3-4 chunkloaders in all, and no Mystrcraft dimensions. Just dimension 0 (overworld) and -1 (the nether) with -1 always keeping the healthy 20tps.
Case in point, I left the server running at a normal 20tps yesterday night, and logged in this morning to find it at 11tps, and incredibly laggy. Checked the logs, and nobody had logged in overnight, so the degradation happened on its own. Checked with the host support team, and they confirmed that ram and cpu never go over 50% usage, so it's not like we're overburdening the server.
A simple server restart brings everything back to normal, til it starts degrading again in a few hours.
Any ideas what might be causing this, or are there any tools that can help me isolate the problem?
Thank you
I have a question about tps rates on the server (ticks per second). I'm the admin of a server that we run between a few friends. FTB Unleashed, Linux server hosted by verygames[dot]co[dot]uk and although it's a 16 player server, the active player count is 3-5.
Server works fine and all, with healthy tps of 20 most of the time. I'm noticing however that this degrades over time, to a point where if I don't restart the MC server for 24 hours, tps degrades considerably in the overworld. After a few hours running it's 18, then 15, and yesterday even dropped to 5, which is of course unplayable! Not even the day/night cycle works at that rate.
I have discussed this with the other players, and while we are all pretty advanced in our technologies - full blown IC2 UU-Matter production, complex bee breeding automation and all that, I have made sure that while offline, nobody is leaving on any machinery. All fabricators, extruders, quarries etc are being turned off before the player logs off, and we are pretty sure that we have no buildcraft pipes spitting out stuff and therefore lagging things out. There's maybe 3-4 chunkloaders in all, and no Mystrcraft dimensions. Just dimension 0 (overworld) and -1 (the nether) with -1 always keeping the healthy 20tps.
Case in point, I left the server running at a normal 20tps yesterday night, and logged in this morning to find it at 11tps, and incredibly laggy. Checked the logs, and nobody had logged in overnight, so the degradation happened on its own. Checked with the host support team, and they confirmed that ram and cpu never go over 50% usage, so it's not like we're overburdening the server.
A simple server restart brings everything back to normal, til it starts degrading again in a few hours.
Any ideas what might be causing this, or are there any tools that can help me isolate the problem?
Thank you