Tips for resources and power?

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Tyken132

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Jul 29, 2019
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As it stands, I'm having two problems in TPPI, which I believe is simular enough to monster in some reguards so i'm hoping any advice is universal.

Either way, First problem? Resources. Thus far i've been using turtles to gather resources for me but even with a neat program I found for them, it still takes a while and I need to stand there so the chunks don't unload. Any better methods of afk farming?

Secondly, power. I manage on my own but seem to burn through anything I put in my generators faster than I can obtain it. I was wondering if there were any good starter/resource friendly renewable power generation, something I don't have to constantly maintain?
 

ProfessorMudkip

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Jul 29, 2019
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As it stands, I'm having two problems in TPPI, which I believe is simular enough to monster in some reguards so i'm hoping any advice is universal.

Either way, First problem? Resources. Thus far i've been using turtles to gather resources for me but even with a neat program I found for them, it still takes a while and I need to stand there so the chunks don't unload. Any better methods of afk farming?

Secondly, power. I manage on my own but seem to burn through anything I put in my generators faster than I can obtain it. I was wondering if there were any good starter/resource friendly renewable power generation, something I don't have to constantly maintain?
Are you using IndustrialCraft or ThermalExpansion?
 

ProfessorMudkip

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Jul 29, 2019
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Care to explain more? Also, I'm having more issues with EU, does it work for both?


Both? Though i'm having problems with EU more than anything
As Slowking said, MFR tree farm is cheap and easy power and it works for both EU and RF. Build a MFR Planter, Harvester, Composter, Fertilizer and Sewer. Build a pen for animals, put the sewer in the center and put a range upgrade in the sewer the same radius as your pen. Pump the liquid sewage from the Sewer into the Composter. Either put the Fertilizer adjacent to the Composter or pump the fertilizer from the Composter into the Fertilizer. Put the Fertilizer facing the trees on one side and the Harvester facing the trees on the other side. Put the Planter under the ground so it can plant trees on top. Make itemducts to feed the saplings from the Harvester back into the Planter, and send the logs to your base for processing. You don't need a range upgrade on anything else, the default 3x3 farm is fine with fertilizer.
 
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Tyken132

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Jul 29, 2019
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Hmm, thanks. I'll look more into it and try to build one, though I did have a question about the sewer.

Does area size matter? Lets just say I can fit 20 cows in the 1 block directly over the sewer, would it have the same effect/speed as 20 cows over a 5x5 sewer?
 

Feniks

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Jul 29, 2019
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Try converting charcoal into alumentum it is much more efficient. So it will last 4 times longer in your dynamos. It is easy to automate and direwolf has good tutorial on how to doit.

As for resources quarry is more efficient than turtules and you don't have to stay with it as at chunk loads itself and is relatively cheap beginer automated mining set up.
 

epidemia78

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I would suggest people new to FTB and tech mods go with nether lava power. Setting up a treefarm for charcoal and alumentum is quite a bit more complicated. All you need is a pump, a tesseract and a chunk loader. Well... two tesseracts and some engines or dynamos of course :p
 

Feniks

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Jul 29, 2019
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I recommend alumentum as he has most of infrastructure ready. As OP mentioned he is already producing charcoal and uses steam dynamos so it is cheaper to just convert charcoal to alumentum than build magmatic dynamos rnder tanks and pumps. Of course it is still an option and while resaurce heavier in implementation probably you are right it is easier.

edit: What on earth do you need tesseract for? 4 basic redstone engins will power a pjmp indefinitely and ender tank will send lava to matching set way cheaper than that.
 

Tyken132

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Jul 29, 2019
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I've done a bit of research on quarrys and the only bonus over the turtles with OreQuarry program, is that the quarry doesn't need a chunk loader. Is there a viable chunkloader in the TPPI pack? If not I think the Quarry might winout.

On another note, I tried the lava set-up before when I played the ultimate ftb pack. It worked really well but it was a bit tedious having to move it every so often when it drained a crater in the lava. Any way around this or do I just have to deal with that?

Also, could I please get a link to the direwolf alumentum video? Just so I know I'm looking at the right one.

Lastly, I'm not sure if either of you would know but I posted this question in my last post about the sewer block,
"Does area size matter? Lets just say I can fit 20 cows in the 1 block directly over the sewer, would it have the same effect/speed as 20 cows over a 5x5 sewer?"
 

Feniks

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Jul 29, 2019
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Direwolf alumentum

As to lava thing I don't know any way to move it automatically but it last for a fair bit of time and by the time it drains lava lake you should be quite advance and have better power sources. Also since you have tree farm going already convert saplings into biomass for biomass engine.

As to quarry once fullu powered they are much faster than turtle.

I can't help you with your other questions unfortunately.
 

ProfessorMudkip

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Jul 29, 2019
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Hmm, thanks. I'll look more into it and try to build one, though I did have a question about the sewer.

Does area size matter? Lets just say I can fit 20 cows in the 1 block directly over the sewer, would it have the same effect/speed as 20 cows over a 5x5 sewer?
I'm not sure how many cows each sewer can take, because it has a limit to how fast you can pump out of it. But, if a sewer can take handle 20 cows, it will be the same whether they are directly over it or in a pen with a range upgrade. The range upgrade increases it's harvest range. I just prefer the pen because it looks better than 20 cows on top of each other.

In regards to the Quarry: Turtles are probably superior because they need much less energy, are much cheaper to produce, and potentially faster. But, energy and materials are so easy in the default packs it doesn't matter. The Ender Quarry automatically loads the chunk it is mining and replaces the blocks it mines with dirt. Thus, it doesn't make a mess like the Buildcraft quarry. Also, the Buildcraft quarry chunkloads the entire quarry, rather than the chunk it is working on like the Ender Quarry. Lastly, the Buildcraft quarry has a maximum size of 64x64, while the Ender Quarry has no limit. It would be very easy to power the quarry with the charcoal set-up I described earlier.
 
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namiasdf

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Jul 29, 2019
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If you put powered furnaces directly under generators... Feed the powered furnaces wood via hoppers, or some other cheap, early-game system...

That'll sustain EU for long time, and it's scalable.
 

PierceSG

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For early game, if you have Tinker's Construct, a hammer would be better. I strip mined with it once I got my first 4 iron blocks. But if I managed to get 4 aluminium blocks first, I would use those instead. (For upgrading the tool table so you can craft hammers)

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madnewmy

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Jul 29, 2019
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Sonic borer (rotarycraft) for mining or boring machine for set and forget
Quarry+ if you like destruction of ground
Ender quarry if you are server friendly

Mfr/tree farm is easy but boring. Try going for potion generator with a nether warts/sugar cane farm and glowstone gen. Compression dynamo with energized glowstone and sugar or blaze powder is fairly easy and powerful. Making liquid pyrothium in a magma crucible for magmatic dynamo is also very powerful. Liquified coal (pulveriser then magma crucible) in a reactant dynamo is better then simple coal in a steam dynamo. Mfr grinder with the mob essence and gunpowder into a compression dynamo with cursed earth to spawn mobs. (That's also very boring)

Oh and if you use rotary craft, you can transfer shaft power to TE flux (or any other power for that matter) to a max of 11k flux/rotational dynamo. Not very early game but it's fun to setup!

Edit: Get in blood magic and make serenade of nether = infinite lava ;) need a bit of setup but follow padfoot's guide and you are good!
 

namiasdf

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Jul 29, 2019
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If you put powered furnaces directly under generators... Feed the powered furnaces wood via hoppers, or some other cheap, early-game system...

That'll sustain EU for long time, and it's scalable.

This can easily be adapted into feeding solid fuel boxes as well.
 

PierceSG

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Jul 29, 2019
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You can also make a lava crystal (blood magic) and drop one into your survivalist generator (extra utilities). Works damn well for me.

/wrist for more power.

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Tyken132

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Jul 29, 2019
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For the Quarry...which one to use? I noticed there are 3 now.
Originaly Quarry, Ender Quarry, and QuarryPlus?
 

Mirality

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Jul 29, 2019
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I would suggest people new to FTB and tech mods go with nether lava power. Setting up a treefarm for charcoal and alumentum is quite a bit more complicated. All you need is a pump, a tesseract and a chunk loader. Well... two tesseracts and some engines or dynamos of course :p
Better to use an ender-thermic pump and endertanks, I think. Much easier to produce than tesseracts, and less laggy than pumps. And it auto chunkloads. Just need to add a magmatic dynamo and it's self-supporting.