Google doc link I'm gathering as many of the early tips and tricks to optimize early game. Comments are welcome. My target audience is those that know ftb and those that are just starting. I don't like deep build trees, or complex steps. My goal was to find some ability that makes playing more fun/quicker and seeing how I can get the best bang for the buck in achieving that goal. For example Hang gliders > jetpacks due to the upkeep cost, material cost, complexity cost, and opportunity cost (chest slot). As you can tell I'm only starting on the automated systems, showing you just how low level I'm shooting for here. More screenshots coming later.