Tinkers Construct for 1.10 and later has changed a lot. Especially with the addition of Embossment, and the massive changes to the repair mechanism I would have expected far more discussion on what the current "good" tools are (never mind weapons).
I like tools, I really like tools, that don't ever break - or at least last long enough for my average burst use and then repair themselves while I occupy myself in my base.
But the new repair mechanisms are, use a component with 'ecological' (i.e. a wooden handle). This works for very low use tools. Apply Moss - but this doesn't actually repair the tool anymore unless you are picking up XP. Which you don't get even slightly enough of while mining, so you ALSO need to add a copper component for "Well Established". But then the durability is typically so compromised, especially as it still doesn't repair itself fully so you need to add a wooden handle or something.
Or you can go with Petramour via Ardite (iirc) - which - well, the tool has a chance to repair itself for each block its used on, but again I can't - for high use tools like the pickaxe or hammer - achieve a balance point where the repair amount is enough to prevent me having to repair the tool occasionally.
I like tools, I really like tools, that don't ever break - or at least last long enough for my average burst use and then repair themselves while I occupy myself in my base.
But the new repair mechanisms are, use a component with 'ecological' (i.e. a wooden handle). This works for very low use tools. Apply Moss - but this doesn't actually repair the tool anymore unless you are picking up XP. Which you don't get even slightly enough of while mining, so you ALSO need to add a copper component for "Well Established". But then the durability is typically so compromised, especially as it still doesn't repair itself fully so you need to add a wooden handle or something.
Or you can go with Petramour via Ardite (iirc) - which - well, the tool has a chance to repair itself for each block its used on, but again I can't - for high use tools like the pickaxe or hammer - achieve a balance point where the repair amount is enough to prevent me having to repair the tool occasionally.