Timing the Charging & of Transmitting Extra Utilities Solar Generator?

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Arcadious

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I am foolishly trying to power a MFR Laser Drill using Solar Generators on a Direwolf20 1.6 server, and I'm trying to figure out how to design a system that effectively cycles between the charging and transmitting modes on the Solar Generators. Currently I'm thinking about trying to work with Sequencers from ProjectRed to create charging and transmitting shifts.
 

rhn

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I am foolishly trying to power a MFR Laser Drill using Solar Generators on a Direwolf20 1.6 server, and I'm trying to figure out how to design a system that effectively cycles between the charging and transmitting modes on the Solar Generators. Currently I'm thinking about trying to work with Sequencers from ProjectRed to create charging and transmitting shifts.
Due to the fact that the generators discharge about twice as fast as they charge it might quickly get messy to try and build with ingame circuits. Would probably be faster and super simple to first time how long each process takes and then just write a small Computercraft script with the exact timing. The script could handle several sets of generators to have a steady supply of power. And it would also be simple to take into account the 10 secs "cooldown" so there were no 10 secs gaps in power supply.
 

YX33A

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The solar generators in XU? May as well just do the old standby technique; a daylight sensor and an inverted redstone output. Not like it's worth overthinking it. They cost too much for what they do. No, not a opinion, just a statement of fact.
 

rhn

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The solar generators in XU? May as well just do the old standby technique; a daylight sensor and an inverted redstone output. Not like it's worth overthinking it. They cost too much for what they do. No, not a opinion, just a statement of fact.
Yeah that Block of diamonds for each generator is rather pricy. But on the long term it is after all free energy without any further concern.
But yeah, if the charge period is roughly the same as the daytime, then using a Daylight sensor would indeed be the simplest solution.
 

YX33A

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Yeah that Block of diamonds for each generator is rather pricy. But on the long term it is after all free energy without any further concern.
But yeah, if the charge period is roughly the same as the daytime, then using a Daylight sensor would indeed be the simplest solution.
If only it was that simple....
...Because it charges fully before the day is done. And people tend to sleep at night.
The thing is a nightmare. Charged fully before the day is done. Can only discharge power when given a redstone signal. Takes ten seconds before it will and doesn't charge during this time either. Costs a BLOCK OF DIAMOND for one and it can generate 5 RF a second, IIRC.
 

rhn

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If only it was that simple....
...Because it charges fully before the day is done. And people tend to sleep at night.
The thing is a nightmare. Charged fully before the day is done. Can only discharge power when given a redstone signal. Takes ten seconds before it will and doesn't charge during this time either. Costs a BLOCK OF DIAMOND for one and it can generate 5 RF a second, IIRC.
Definitely going to fall back to my first option of writing a CC script then. Build a basic Computer(dirt cheap(Stone actually :p)), hook it up to a daylight sensor. Whenever the day starts it resets the timers and start charging and then discharging based on timed sleep() functions. Once it turns night set all to discharge. Repeat.

Ofc its going to get messed up with sleeping etc. But not much you can do about that when you cant actually read the value stored in each generator.
 

YX33A

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Definitely going to fall back to my first option of writing a CC script then. Build a basic Computer(dirt cheap(Stone actually :p)), hook it up to a daylight sensor. Whenever the day starts it resets the timers and start charging and then discharging based on timed sleep() functions. Once it turns night set all to discharge. Repeat.

Ofc its going to get messed up with sleeping etc. But not much you can do about that when you cant actually read the value stored in each generator.
Yet another reason why they are a nightmare. They are the worst option, and cost the most for out of freaking every solar system of note.
 

YX33A

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Tema balance TM
May as well fix it for him since he has the balance knowledge of a GregTech fanboy.
ᴬᶰᵈ ᵘᶰᶫᶦᵏᵉ ᴳʳᵉᵍ, ᵗʰᵉʸ ᵃᶫˢᵒ ᵈᶦˢᵃᵇᶫᵉ ᵗʰᵉ ᵉᶰᶜʰᵃᶰᵗᶦᶰᵍ ᵗᵃᵇᶫᵉ ᵗᵒ ᵇᵒᵒᵗ⋅ ᴴᵉ'ˢ ᵃᶜᵗᵘᵃᶫᶫʸ ᵃ ᵈᵃᵐᶰ ᶠᶦᶰᵉ ᵃᵗ ᵇᵃᶫᵃᶰᶜᵉ ᵇᵘᵗ ʰᵉ ᶦˢ ʷᶦᶫᶫᶦᶰᵍ ᵗᵒ ᵇᵃᶫᵃᶰᶜᵉ ᵗʰᶦᶰᵍˢ ᶠᵒʳ ʸᵒᵘ, ʷᶦᵗʰᵒᵘᵗ ᵃˢᵏᶦᶰᵍ ᶠᶦʳˢᵗ⋅
 

rhn

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Yet another reason why they are a nightmare. They are the worst option, and cost the most for out of freaking every solar system of note.
Yeah indeed. EnderIO photovaltaic Cells would probably be a much easier choice if available with each cell producing 10RF for 11 Nether quarts, 4 gold and 4 Glowstone +odd bits.
 
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YX33A

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Yeah indeed. EnderIO photovaltaic Cells would probably be a much easier choice if available with each cell producing 10RF for 11 Nether quarts, 4 gold and 4 Glowstone +odd bits.
Best of all... It can generate power and send it out, without some stupid "I'm afraid I can't do that, steve" explanation.
 

Geometry

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I want to remove / nerf photovoltic cell to make it right. Free power should not be simple to get.
In my opinion, the photovoltic cell is fine as is. And the "Free power" isn't exactly free, since there is an upfront cost. It only produces 10 RF/t and you can't even compress them; it's meant for early game. To add to it, it doesn't even work during the night or when it's raining, so as a whole, it only produces 5 RF/t given it doesn't rain. If I really wanted easy power, I could easily build a self-sustaining MFR tree farm and power several steam dynamos each producing x8 more power as opposed to a single photovoltic cell. That's just my two cents
 

Revemohl

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I blame IC2 and everyone abusing the hell out of solar panels.
There are much better options for renewable power in Extra Utilities alone, but hey, do what you want. Can comparators, BC gates or turtles read how much energy the generators have stored?
and you can't even compress them
That has never been a downside for any solar panel-like device, it just leads to people making even more of them.
 

Frontrider

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In my opinion, the photovoltic cell is fine as is. And the "Free power" isn't exactly free, since there is an upfront cost. It only produces 10 RF/t and you can't even compress them; it's meant for early game. To add to it, it doesn't even work during the night or when it's raining, so as a whole, it only produces 5 RF/t given it doesn't rain. If I really wanted easy power, I could easily build a self-sustaining MFR tree farm and power several steam dynamos each producing x8 more power as opposed to a single photovoltic cell. That's just my two cents

Thats a point.Use turbines instead of dynamos?

If i get it right, the mfr treefarm provides the saplings for biofuel, and logs.Logs can be used to get creasate and charcoal.Charcoal can be burned/used to make steel.

You right mfr treefarm can be used to generate way more rf than the solar panels, but they require infrastructure.Solar panels don't.

I blame IC2 and everyone abusing the hell out of solar panels.
There are much better options for renewable power in Extra Utilities alone, but hey, do what you want. Can comparators, BC gates or turtles read how much energy the generators have stored?

That has never been a downside for any solar panel-like device, it just leads to people making even more of them.

Renewable power:
set up a mobfarm, then push the rotten flesh into culinary generators.
pump infinite lava from the nether
Mine out the nether( im not sure if ender quarry works there) then turn the netherrack to lava, enjoy the quarcz
And theres possibly more.
 

rhn

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Seriously there is nothing wrong with using solar power sources. Why does everything have to be compared up against everything else. Different means for different situations.

For example if you need just a trickle power at a remote location? Why waste resources at running conduits all the way there or making tesseracts when a single solar would do the job.

Why ban a hammer just because you have a nailgun? I will argue that the hammer is still damn useful in situations where the nailgun is not.
 

Frontrider

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Seriously there is nothing wrong with using solar power sources. Why does everything have to be compared up against everything else. Different means for different situations.

For example if you need just a trickle power at a remote location? Why waste resources at running conduits all the way there or making tesseracts when a single solar would do the job.

Why ban a hammer just because you have a nailgun? I will argue that the hammer is still damn useful in situations where the nailgun is not.


Yes.
 

YX33A

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Thats a point.Use turbines instead of dynamos?

If i get it right, the mfr treefarm provides the saplings for biofuel, and logs.Logs can be used to get creasate and charcoal.Charcoal can be burned/used to make steel.

You right mfr treefarm can be used to generate way more rf than the solar panels, but they require infrastructure.Solar panels don't.
I'm gonna let you finish, but photovoltaic cells don't require infrastructure to run, but building them, if one did things according to how it works in real life, would have a MASSIVE infrastructure beyond what a MFR treefarm would need to make and run.
 
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ThatOneSlowking

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If only it was that simple....
...Because it charges fully before the day is done. And people tend to sleep at night.
The thing is a nightmare. Charged fully before the day is done. Can only discharge power when given a redstone signal. Takes ten seconds before it will and doesn't charge during this time either. Costs a BLOCK OF DIAMOND for one and it can generate 5 RF a second, IIRC.
I never understood why people sleep at night