Tier 3 Draconic Spawners may not be a good idea...

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diehard586

New Member
Jul 29, 2019
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Yeah, it may not be good for you... I've set an huge building with all spawners inside it, so i upgraded them all with awakened core... not good, not good at all, my 2 mob grinders can't kill them all, so i put four more grinders in the corners, maybe if u running a single spawner it will be good, but do not do that with 14 spawners... seriously, do not... right now i'm working to get all the souls wasted to re-build this spawners...

PS: the building contain basically all "principal" mobs like, enderman... witches... blazes... even Blizz !! yeah, the cold version of blaze !! so yeah... it maybe not be good, save those ingots for the staff and armor, seriously xD
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
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Waterloo, Ontario
I suspect you're already aware of this, but you can switch unneeded spawners off by applying a redstone signal. This allows you to spawn your "principal" mobs on demand if desired.
 

Photoloss

New Member
Jul 29, 2019
85
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Or just use a killing mechanism without a target cap. ExtraUtils Diamond Spikes, TiCon scythe or smeltery, Liquid Death for essentia (destroys regular drops!) or just a vanilla lava blade. Of course this will rapidly flood any storage system not designed to void all possible excess drops, so be careful about that (especially rare drops like heads and Thaumcraft treasures)
 

diehard586

New Member
Jul 29, 2019
76
0
0
I suspect you're already aware of this, but you can switch unneeded spawners off by applying a redstone signal. This allows you to spawn your "principal" mobs on demand if desired.

not really... in my previous world i never worked with tier 3 spawners... so it was a painful lesson... i'm thinking of setting a redstone signal for each spawner, preventing this