Yeah, but the thing is that the thermionic fabricator can also be operated with way costlier items, like emeralds, or diamonds, along with was casts to make tools and blocks.
You might want not to switch them off when they contain 4-6 diamonds in liquid form, just saying.
Any help on how to fix this will be much appreciated.
Place the gate below the machine, set it to detect work
Last time I checked, the gates had no "has work"-conditional when placed next to a Thermionic Fabricator. But it's been a while, maybe that got fixed?
Ah, yes, you are correct. That was whatever other MJ-using machine nibbles power slowly. You want to use "Has Items In Inventory". Updating my post. Thanks!
I think the other machine you're talking of would be the rolling machine, that one works fine with gates.
Can't you set up a deployer with a wrench in it next to the conduit and press a button to turn on/off?
I am fairly sure that you need to do a right click action to change conduit flow.I am fairly sure deployers do a right click action, not left click. An engineering turtle might do the trick, though.
I am fairly sure that you need to do a right click action to change conduit flow.
Yes, it is a right-click. If deployers work with conduits, then this could be a very cheap and efficient way to do it.I am fairly sure that you need to do a right click action to change conduit flow.