Thermal Expansion Ore Gen

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FailureOne

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Jul 29, 2019
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soo i noticed when doing a full 1.4.5 mod update that TE has a custom ore gen tweak and i would like to know if anyone has played with it and what sort of balance they have been able to achieve with it as far as having enough copper/tin for all the other mods that use those resources
 

Bluehorazon

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Jul 29, 2019
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soo i noticed when doing a full 1.4.5 mod update that TE has a custom ore gen tweak and i would like to know if anyone has played with it and what sort of balance they have been able to achieve with it as far as having enough copper/tin for all the other mods that use those resources

IC2 should have one with 1.110 too. I think one of them will be used for the FTB-Pack, but I'm also still investigating how it works.
 

ItharianEngineering

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Jul 29, 2019
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Well I increased the silver ore generation a little bit and turned off the silver generation that factorization had because I was tired of it not stacking with other ores and not fitting in my backpacks. I didn't increase it because I don't use factorization for much but if I do I will be hurting for silver. I mostly just increased the cluster generation of copper and tin by 2 and widened the range they spawn a little bit. I haven't had any issues with my the ores yet.
 

Omicron

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Jul 29, 2019
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I haven't tried it yet since I haven't gotten around to start a new world recently, but I'm greatly looking forward to it. I'm definitely going to reduce the number of spawns for all four metals, but make the spawns bigger. Then there'll be more variety between the vanilla ores that crop up in small clusters and the addon ones that exist in huge veins. Usually you'd need worldgen modifying mods to do that - and those usually do way too much, are extremely complex to operate and potentially even change vanilla resource balance without telling the user because the author had the opinion it was better that way.

The configurable height levels are also neat. Gives you the opportunity to make sure mining content exists elsewhere aside from the standard y=12 branch mine.
 

Rikki21

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Jul 29, 2019
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IC2 should have one with 1.110 too. I think one of them will be used for the FTB-Pack, but I'm also still investigating how it works.

Unfortunately, the IC2 config isn't as advanced as the TE. It only allows you to set the "oreDensity". I think I may use TE ore gen from now on, since it's so customizable.
 

FailureOne

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Jul 29, 2019
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im testing the ic2 gen currently and it isnt bad as far as its ability to increase the ore spawn BUT i agree that TE's vein control is awesome
 

Sphinx2k

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Jul 29, 2019
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Hello,
looking through the generation of the ores atm. Anyone having a good config setting for me? Like not to much or to few ores?

Any quick way to see how much is spawned? Testing with a quarry takes a long time...to much for every possible setting.

-- Edit
One more Question in the TermalExpansion Config where you could tweak the spawn
Code:
        I:ore.copper.clusterSize=7
        I:ore.copper.maxY=75
        I:ore.copper.minY=40
        I:ore.copper.numClusters=9
        I:ore.lead.clusterSize=7
What does each value stand for?
min and max y is clear to me.
numClusters...how many per chunk?
clusterSize...how big a spawn is? is 7 max or is every spawn 7 copper ore block big?
 

madaffacca

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Jul 29, 2019
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ClusterSize: how many ores you can find in a single vein
MaxY, MinY: the height at which you can find copper
numCluster: number of cluster per chunk (maybe, not sure about this one)
 

Sphinx2k

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Jul 29, 2019
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ClusterSize: how many ores you can find in a single vein
numCluster: number of cluster per chunk (maybe, not sure about this one)
ClusterSize seems to be a maximum number. from 0 to Y
numCluster should be per chunk..but i think it is also a maximum. Or it spawns x Times copper clusters with size 0-Y.

Ok now still looking for good values.
 

Sphinx2k

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Jul 29, 2019
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I was testing it myself. I was aiming at a rate between Forestry and IC2 for Copper and Tin. This is near where i wanted to be. Arround 80 Copper and 60 Tin per Chunk (down from high 63)..sometimes more sometimes less. Maybe i will drop copper a bit more. Don't know how it comes with the IC2 reactor stuff that eats copper like nothing.
drive up the number of nodes and set the minY a bit lower like IC2 and Forestry do.
When RP2 is released i need to find out the silver values.
Code:
        I:ore.copper.clusterSize=7
        I:ore.copper.maxY=75
        I:ore.copper.minY=20
        I:ore.copper.numClusters=30
        I:ore.lead.clusterSize=7
        I:ore.lead.maxY=40
        I:ore.lead.minY=20
        I:ore.lead.numClusters=4
        I:ore.silver.clusterSize=7
        I:ore.silver.maxY=35
        I:ore.silver.minY=15
        I:ore.silver.numClusters=3
        I:ore.tin.clusterSize=7
        I:ore.tin.maxY=50
        I:ore.tin.minY=20
        I:ore.tin.numClusters=14
 

lindyhopfan

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Jul 29, 2019
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I use metallurgy ore gen. Of course that is because I have installed metallurgy on top of my feed the beast. It's awesome, though. I have every other mods copper, tin, and silver turned off. I have given metallurgy control of the world gen for thaumcraft cinnabar and infused stones, uranium, apatite, monazit, and lead (I have removed greg tech). And I have upped the vein count values for vanilla ores, copper, tin, and silver so that the addition of all of the awesome metallurgy ores doesn't make it too hard to find what I need for all of the mods resource wise.
 

zahfelade

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Jul 29, 2019
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Does anyone know how/if these setting relate to Mystcraft? If you set up the overworld to have dense-ore like ore spawning, does a Mystcraft dense-ore world created in that overworld then have even denser ore? In other words, does Mystcraft use the overworld as a baseline to adjust ore spawning in Mystcraft ages, or are the dense-ore ages a completely separate thing from the overworld?
 

SilvasRuin

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Jul 29, 2019
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Dense Ore ages seem to follow their own rules. If there is any relation to the configs for the overworld ore spawns, I haven't noticed.
 

Jharakn

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Jul 29, 2019
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I was watching this:


and it appears FTB is swapping over to the TE ore gen and disabling all the other. IMO this is awesome and I'm really looking forward to the 1.4.5 when it appears.
 
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SilvasRuin

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Jul 29, 2019
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Awesome. I like the distinct appearances of TE's ores best. Not that it matters where generation is concerned, but TE's ingots also seem to fit in the most with the vanilla ingot textures. I'm saying that with the graphical update they had in the 1.4.5 version.
 
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Sertas

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Jul 29, 2019
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I use metallurgy ore gen. Of course that is because I have installed metallurgy on top of my feed the beast. It's awesome, though. I have every other mods copper, tin, and silver turned off. I have given metallurgy control of the world gen for thaumcraft cinnabar and infused stones, uranium, apatite, monazit, and lead (I have removed greg tech). And I have upped the vein count values for vanilla ores, copper, tin, and silver so that the addition of all of the awesome metallurgy ores doesn't make it too hard to find what I need for all of the mods resource wise.

Would you be willing to share your configs. I am using Metallurgy as well and would like one type of each ore to spawn in enough quantities to be able to use and mod I choose. I know this will be a balancing act but it's better than having 4 different copper ore hanging around. I also use http://www.minecraftforum.net/topic/1107057-146v1-custom-ore-generation-updated-dec-21st/ but I do not know if it's compatible. I'm not getting errors but it appears the Metallurgy ore gen has taken over. I really like the tweak that puts ore gen at different levels as I detest branch mining (too boring).
 

neofrost01

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Jul 29, 2019
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is it posible add ores like vanilla and Red Power? because I am playing Direwolf20 modpack and the veins of diamonds is very small, in Mindcraft pack I saw that they add diamonds generation but I dont test yet... :)