Here are some ideas and tips for your storage system. In the previous section we looked at
how to save EU, and turn of parts that are not in use. This section here will not focus much on that,
there is no problems combing the ideas from this section with the previous, but the result can be quite convoluted. Instead I want to focus on the broad ideas, and leave the details to the reader.
First I want to say "DEATH TO ALL LEVEL EMITTERS", in most cases one does not need level emitters
and the amount that one uses can be cu drastically down. I am looking forward to CC integration, so one can completely remove the need for these.
Now the AE system is evolved around storage buses, and the ability to store items.. This means that one should go with the flow of the system and not oppose it. By shift clicking on a storage bus, you can change the priority of that bus. The highest number will be prioritized first.
The key idea is to have your entire storage system preformated, yes this will take some time, but it will be so much better once it is done. Do not have more than one item per disk. As this makes it much harder to controll a minimum amount of items. For every raw item, ore use barrels or preformated disks.
When filled with a single item, the storage drives can keep
Code:
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Cell | Stacks | Items
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1k - 127 - 8182
4k - 508 - 32512
16k - 2032 - 130048
64k - 8128 - 520192
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For items created from the system either use preformated buses, or chest with buses.
The least amount of items you can store using buses is using a normal chest, with this you can store 27 stacks of a certain item.
Lets look at a small example for smelting iron
This is the smallest example I could come up with. The idea is that the lower barrel will first fill up with iron, once this is full it will use the storage bus attatched to the furnace.
The lower import bus is used to fill the furnace with coal. Now one could easily have a gate at the back to only import coal when needed.
This system is far from optimal, and the biggest flaw is that is has no overflow. Imagine two stacks of iron coming into the system. But the furnace can only keep one stack! "A simple" solution is to add more furnaces
but alas this is expensive, time consuming and shortsighted. Below is one solution
Now I do not really like this solution but it works. The configuration for the furnaces are shown below
The key here is that the system now has a overflow system, the sand and iron ingots have obtained their own storage cells.
There is an additional cell for the rich slag. The lowest router is set to export items, with the bandwidth upgrade.
The Router in the middle is set to import sand into the furnaces.
Whilst the top router insert ores into the furnaces. Now bear in mind this setup can easily be configured to export any type of ores.
YOU do not need any level emitters, or have a furnace for each type of ore.
The only thing you need to do is to set the priority of the bus below the chest. This bus can contain 54 items..
Well more than enough, for extra security I would recommend upgrading the chest.
The problems with the system below is that it is somewhat slow, and the bottleneck is the wooden transport pipe.
This can be fixed by replacing it with a gate system, a timer and a filter. But this I leave as an exercise for the reader
The system above is good for a small setup, but that you can not turn it of is nagging me.. Below is my overengineered example... The system below contains of a tad less than 150 furnaces almost equally distributed.
The system also shuts all of its routers, buses and so forth and uses close to zero EU when iddle.
It uses two import buses when IDLE. In one minute it can cook a fuck-ton of ores. (each induction smelter uses 2 seconds on each ore).
Yeah, I prefer enderchests over item tesseracts. But there are no real reason for using them in this system.