The NecroGame!

trajing

New Member
Jul 29, 2019
3,102
0
1
So, this thread has a topic, and then when it dies and goes a few pages back, a person makes a post unrelated to the current topic and brings it back, with the subject of their post being the new topic. I may institute a points system eventually, I don't want to right now.
Current Topic: Fooooooood
 

Chaka

FTB Team
Mod Developer
Retired Staff
Dec 24, 2013
930
323
103
New Jersey
Im soooooooo full. I just fiinished eating thanksgiving dinner.

Sent from my flux armor using the tappatalk app from the flux store
 

ljfa

New Member
Jul 29, 2019
2,808
0
0
I'm watching you...
Code:
public static boolean isSquid(Entity entity) {
    if(entity instanceof EntitySquid)
        return true;
    else if(entity instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer)entity;
        return player.getCommandSenderName().equals("TheCrazyBoy321");
    } else
        return false;
}
 
Last edited:
  • Like
Reactions: CoolSquid

CoolSquid

New Member
Jul 29, 2019
1,971
0
0
Code:
public static boolean isSquid(Entity entity) {
    if(entity instanceof EntitySquid)
        return true;
    else if(entity instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer)entity;
        return player.getCommandSenderName().equals("TheCrazyBoy321");
    }
}
What licence is that code under? I want to use that in SquidUtils 1.1.1 :p
 

ljfa

New Member
Jul 29, 2019
2,808
0
0
What licence is that code under? I want to use that in SquidUtils 1.1.1 :p
Public domain. It's simple enough :)

I'm also using this method: I'm applying random debuffs to entities, and squids get slightly longer durations :p
Now @xTordX can figure out where these debuffs might come from :D
 

CoolSquid

New Member
Jul 29, 2019
1,971
0
0
I'm also using this method: I'm applying random debuffs to entities, and squids get slightly longer durations :p
Now @xTordX can figure out where these debuffs might come from :D
This is not over :mad:
Seriously, what's your IGN?
 
Last edited: