That description did NOT go to the judges, or at least, I did not see it.
Yea, that would have been a big thing.
Hmm. Well, you currently have a respawn point that is outside of the lab -- at least, I respawned outside of the lab when I was killed by a witch.
I use the standard 854x480, with auto size gui.
EDIT: Grr, I must have missed this. What do you sieve to get pumpkin seeds?
EDIT 2:
Well, following what should be fairly standard lab practices, I'd have an acid wash ready to kill it off, and it would be done in small, tiny quantities.
I mean, letting a bio-engineered lifeform out of the lab, into the wild, without putting in one of the now several anti-reproduction gene hacks that are known? ... Ok, in fairness, the ones I know of are about anti-seeds in plants, but there has to be something that is the equivalent of "short telemeres" to prevent runaway cell replication.
EDIT 3: Ohh, idea!
Start the player with the quest book, in the lab.
I believe HQM can hide quest lines completely, not just have them shadowed.
Your initial quest chain is "Lab Schedule".
The first (visible) quest item is "Start bacterial experiment", with a description "It's time to test this. We should be able to make a new lifeform to cure cancer, by preventing runaway cell growth."
Quest 2 triggers by location, and is the "collect a sapling" quest.