D
DireChyymeras
Guest
Hi, i'm direchymeras, a 16 year old creative dude who's new to this forum
The main reason i've created this account is to showcase my modded builds and learn from the modded veterans of this forum, i wasn't sure what format to accomplish this however so i have taken some inspiration from rhn's continued adventures (i hope he doesn't mind )
i'm primarily a builder and i'm currently playing on a custom modpack
i'm not the most experienced with mods other than the cosmetic so i hope to learn from this pack and people on the forum.
my current modlist as of the time of writing:
i have been playing on my current world for about two months, although sporadically due to tech problems, my current goal is to create a medieval village before i automate myself and build a bunker style base.
here is what i have so far:
My starter house and tech :
my starter shack, the rouguelike proved useful in starting off my supplies
close up, the shack looks decent for a rush job but clearly isn't the best
here's my starter tech, an automated coke oven and blast furnace courtesy of immersive engineering, and a simple smeltery, the inside of the shack is predominantly storage and the remnants of a cobble gen system i made using an extra utilities transfer node to give me an early game surplus.
here is my early game mob spawner, situated in the nether, i used the classic vanilla tower and water method with cursed earth as the spawner blocks, and then iron spikes and vacuum hoppers to collect the drops. however this design really isn't efficient and the items aren't filtering into the caches like i intended.
now the main body of my work: the medieval village and castle pt1
here's an overview of what i've accomplished so far, progress has been slow but i have accomplished 4 structures and castle walls, whilst trying to progress in resources, note: the guard towers have no interior as of yet
the wall details (so far, unfortunately everything needs some final details)
my workshop, featuring a deco bench, ye gamble chattel items and other materials and custom benches
every town needs an armoury, maybe, especially one with an interesting roof
you can also see half of my horse breeding area an stables- nothing but simple vanilla within that particular build
barracks beneath the armoury
a building within the town, inspired by DizzyAaron, this currently serves as my pseudo-base however when i move out it will likely become a town hall or place of similar bureaucracy. i tried to go for a tudor inspired design and i think it turned out quite well
speaking of pseudo bases, here is my pitiful thaumcraft set up, tbh i'm surprised i got this far with it, i was wondering if any of you fine forum users would be able to help (for example what on earth is that purple goop on the ceiling and how do i remove it?)
thats all i have time for currently folks, i hope you enjoyed it, any feedback or suggestions would be greatly appreciated and i will upload the rest of my progress within the next two days. thank you for reading
The main reason i've created this account is to showcase my modded builds and learn from the modded veterans of this forum, i wasn't sure what format to accomplish this however so i have taken some inspiration from rhn's continued adventures (i hope he doesn't mind )
i'm primarily a builder and i'm currently playing on a custom modpack
i'm not the most experienced with mods other than the cosmetic so i hope to learn from this pack and people on the forum.
my current modlist as of the time of writing:
(this doesn't include the generic comers btw)
ancient trees
AOBD
archimdedes ships plus
Armourers workshop
artifacts
Betterstorage
Bigreactors
Binnie's mod (genetics and botany disabled)
BiomesOPlenty
carpenters blocks
chickenchunks
chisel2
decocraft
EnderIO
Enderstorage
ExtraTIC
extrautillities
forestry
Headcrumbs
IguanaTinkerTweaks
ImmersiveEngineering
journeymap
jurassicraft
magicbees
morematerials
Mrcrayfish's furniture
openblocks
practicallities
Project red illumination
recurrent complex
rouguelike dungeons
simplyjetpacks
tinker's construct
thaumcraft
thermal expansion
tinker's mechworks
utilityworlds
warpbook
weapon caseloot
yegamolchattels
ancient trees
AOBD
archimdedes ships plus
Armourers workshop
artifacts
Betterstorage
Bigreactors
Binnie's mod (genetics and botany disabled)
BiomesOPlenty
carpenters blocks
chickenchunks
chisel2
decocraft
EnderIO
Enderstorage
ExtraTIC
extrautillities
forestry
Headcrumbs
IguanaTinkerTweaks
ImmersiveEngineering
journeymap
jurassicraft
magicbees
morematerials
Mrcrayfish's furniture
openblocks
practicallities
Project red illumination
recurrent complex
rouguelike dungeons
simplyjetpacks
tinker's construct
thaumcraft
thermal expansion
tinker's mechworks
utilityworlds
warpbook
weapon caseloot
yegamolchattels
i have been playing on my current world for about two months, although sporadically due to tech problems, my current goal is to create a medieval village before i automate myself and build a bunker style base.
here is what i have so far:
My starter house and tech :
my starter shack, the rouguelike proved useful in starting off my supplies
close up, the shack looks decent for a rush job but clearly isn't the best
here's my starter tech, an automated coke oven and blast furnace courtesy of immersive engineering, and a simple smeltery, the inside of the shack is predominantly storage and the remnants of a cobble gen system i made using an extra utilities transfer node to give me an early game surplus.
here is my early game mob spawner, situated in the nether, i used the classic vanilla tower and water method with cursed earth as the spawner blocks, and then iron spikes and vacuum hoppers to collect the drops. however this design really isn't efficient and the items aren't filtering into the caches like i intended.
now the main body of my work: the medieval village and castle pt1
here's an overview of what i've accomplished so far, progress has been slow but i have accomplished 4 structures and castle walls, whilst trying to progress in resources, note: the guard towers have no interior as of yet
the wall details (so far, unfortunately everything needs some final details)
my workshop, featuring a deco bench, ye gamble chattel items and other materials and custom benches
every town needs an armoury, maybe, especially one with an interesting roof
you can also see half of my horse breeding area an stables- nothing but simple vanilla within that particular build
barracks beneath the armoury
a building within the town, inspired by DizzyAaron, this currently serves as my pseudo-base however when i move out it will likely become a town hall or place of similar bureaucracy. i tried to go for a tudor inspired design and i think it turned out quite well
speaking of pseudo bases, here is my pitiful thaumcraft set up, tbh i'm surprised i got this far with it, i was wondering if any of you fine forum users would be able to help (for example what on earth is that purple goop on the ceiling and how do i remove it?)