What would you do with buildcraft anyway?
Asides from the quarry I rarely used buildcraft for anything.
It has no ore proccessing, no power storage (well, that's intended behaviour for BC, I know) and
too many different pipes which lack throughput compared to RF driven systems.
Pipes like the item pipes induce client lag on slower machines if there is much going on. (yet it looks cool)
If you have a oil well around the corner, good. But the energy you need to build pipes from your base to oil wells far away and extract the oil is most of the time not worth the effort.
Plus your limited chunk load radius prevents realisticly long oil pipes.
Otherwise you could use oil as a main source by tapping oil wells far away until late game.
That would actually be very cool.
Yeah, you have chunk loaders, but this is not a real option in SMP.
I like RF more than MJ.
Many mods use it. It has energy storage and (with TE energy cells) some control features and machine buffers.
I like that.
The EU system of IC2 / IC2 Exp is a bit bloated and still unrealistic, so I use RF-driven machines whenever possible and EU-driven ones if necessary or more practical.
I do like the animated engines of BC, but they get outperformed easily by other mods energy producers.
Asides from the quarry I rarely used buildcraft for anything.
It has no ore proccessing, no power storage (well, that's intended behaviour for BC, I know) and
too many different pipes which lack throughput compared to RF driven systems.
Pipes like the item pipes induce client lag on slower machines if there is much going on. (yet it looks cool)
If you have a oil well around the corner, good. But the energy you need to build pipes from your base to oil wells far away and extract the oil is most of the time not worth the effort.
Plus your limited chunk load radius prevents realisticly long oil pipes.
Otherwise you could use oil as a main source by tapping oil wells far away until late game.
That would actually be very cool.
Yeah, you have chunk loaders, but this is not a real option in SMP.
I like RF more than MJ.
Many mods use it. It has energy storage and (with TE energy cells) some control features and machine buffers.
I like that.
The EU system of IC2 / IC2 Exp is a bit bloated and still unrealistic, so I use RF-driven machines whenever possible and EU-driven ones if necessary or more practical.
I do like the animated engines of BC, but they get outperformed easily by other mods energy producers.