So I've been looking into making a mob farm for xp/items. I saw this really cool one that used shifting slabs with pistons and a huge drop area, but I've been worried about the spawn rates of my SMP server. Since we're using the FTB with Thaumcraft, I've managed to get pretty far in that department. I have a pair of sinister nodes in a jar, and have been considering how to implement them into the farm.
I know they only work at night, but they would be pretty effective at spawning furious zombies, right?
How high would they have to fall in order for it to kill them? I was thinking of having the bottom patrolled by a remote attack turtle or two and possibly a few other changes to the farm to use non-vanilla resources.
Does anyone have any suggestions to improve this design, or specifically advice about how to make the best use of the sinister nodes?
I know they only work at night, but they would be pretty effective at spawning furious zombies, right?
How high would they have to fall in order for it to kill them? I was thinking of having the bottom patrolled by a remote attack turtle or two and possibly a few other changes to the farm to use non-vanilla resources.
Does anyone have any suggestions to improve this design, or specifically advice about how to make the best use of the sinister nodes?