Thaumcraft Questions

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epidemia78

New Member
Jul 29, 2019
1,810
-4
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Nope. I think its a huge pain to move them the normal way and use "matter transporters" from the Practicalites mod to move them instead. Its got a few other useful items as well such as the magnet which works better than the others Ive tried and the sitis stick which stops rain. You should check it out.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
You can move nodes, but not with a pickaxe. TC can jar them and move them. I've been told Blood Magic can telepose them, but I've not tried myself. There are other ways, but you have to be... inventive.
 

rouge_bare

Well-Known Member
Oct 4, 2014
969
324
79
It will never be a feature that you can silk touch nodes. It pretty much obsoletes the need for the node jarring. (Yes I know, you can move them with some other methods, but this would mean even in a Thaumcraft only play-though, there would be no need for the jar)
 

rouge_bare

Well-Known Member
Oct 4, 2014
969
324
79
Again, if it circumvents the node in the jar - I doubt it'll happen in TC or any of it's addons. If you want easy node moving there are other options than the jarred node. I think they've already been mentioned before in the thread.
 

Gamefury64

New Member
Jul 29, 2019
405
-2
0
Ive got an idea. Maybe thaumcraft can add silk touch 2. And its like 1/1000 chance to get it
Nope. Thaumcraft is based on progression. You need to delve into area A to start out in B. Node jarring is a reward to progressing, enabling useful deatures down the road, such as wand recharge.
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
Nope. Thaumcraft is based on progression. You need to delve into area A to start out in B. Node jarring is a reward to progressing, enabling useful deatures down the road, such as wand recharge.

You don't even have to progress very much, you don't even need infusions to move nodes early. A gold capped greatwood scepter and or stave and a little bit of research has you able to move nodes within a couple of hours, probably less.


I actually think there should be a simpler way of nabbing nodes though. Like a portable node jar that would be DEEP in the artifice tree.
You'd build it like normal but if the mod doesn't detect a node in it's structure it will make an empty portable node jar that can be clicked on a node to capture.
Failing that, a mod to the focus of equal trade that lets you build the jar structure around a node with a click so long as the appropriate space is surrounding it and of course the blocks for the jar are in your inventory. Either that or a totally new focus that lets you save a copy of a structure with this function built in.
 

malicious_bloke

Over-Achiever
Jul 28, 2013
2,961
2,705
298
As someone who remembers chaining hundreds of silverwoods together to drag nodes into my base back in TC3, the jarring method in TC4 is lovely and delightfully convenient.

Youngins who want to just silk touch everything should be ashamed.

It'd never have happened in my day...
 

Azzanine

New Member
Jul 29, 2019
2,706
-11
0
As someone who remembers chaining hundreds of silverwoods together to drag nodes into my base back in TC3, the jarring method in TC4 is lovely and delightfully convenient.

Youngins who want to just silk touch everything should be ashamed.

It'd never have happened in my day...
And then there was that crystal construct thing you had to build and rebuild if you weren't lucky with silverwood sapplings. Was annoying when the node data became corrupt too making all the nodes dissapear or reset.