Thaumcraft Base

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werty9990

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Jul 29, 2019
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Hello, I have recently started exploring Thaumcraft 3. I have found it to be a very interesting mod and would like o delve deeper into it. I am starting my base and was wondering what basics I should include in it. Maybe like some starting items. I already have done some research and have a wand and the basics like that.
 

voidreality

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Jul 29, 2019
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Besides the research table, crucible and infusion altar. I always have a chest full (or as much as possible) with research materials that are good. Nitor also makes good magical looking lights :)
 

werty9990

New Member
Jul 29, 2019
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Besides the research table, crucible and infusion altar. I always have a chest full (or as much as possible) with research materials that are good. Nitor also makes good magical looking lights :)
Ok thanks! That is just what I was looking for.
 

SkinnyTurtles

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Jul 29, 2019
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You might want your base to be a little way away from your base, because of the flux, (assuming you have a way to travel long distances quickly, its not too dangerous to live in a high flux area if you are careful). Also, once you get goggles of revealing, you should build a box around your aura node so that whisps cannot escape and fly around (they spawn on the node). You would do well to add an auto killing setup for the whisps in the box too, since from what I can tell they do not despawn.
 

Bihlbo

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Jul 29, 2019
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When you get into making things, you're going to want to devote quite a lot to aspects. A simple room with walls lined with jars will do you. But, your infusion alter can draw aspects from a large enough radius that it could end up being a very big room. You might want golems to store aspects for you, so your jars should be something they can reach, and should surround marker blocks. 120 jars isn't unreasonable or even difficult. Somewhere in that room you need a crucible (most likely just 1, but there are uses to having more than that). Each crucible you have will have elembics on each side, so plan the space with them in mind.

Your research table benefits a lot from blocks surrounding it. You could easily end up with a research table room that looks like a crazy wizard made it, with heads and bookshelves and gold blocks scattered around. Lots of things being near the table boost the researching power of certain aspects, so you might want to research and experiment with that before you finish your researching journey.

Your flux is going to get high. Maybe not at first, and it won't be high forever, but it will eventually happen. Wisps and giant zombies spawn the same way anything does: on non-transparent full blocks like stone or bricks. If everything near your thaumcraft base is something a creature cannot spawn on top of (slabs, xycraft blocks, leaves, etc) then you will be one step closer to managing your wisp problems. Also, flux can cause lightning, so cut back on your flammable floors or you'll be sorry.

Also, don't get excited about the arcane worktable and make 5 of them like I did. You will only ever use it to make your infusion alter, which does everything the worktable does and more.
 

Bihlbo

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Jul 29, 2019
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One more thing: The room where you make things and store your aspects in jars, needs to cater to your infusion alter. Figure out the size you want it to be, find out the max distance your tallow golem can travel to find a marker block, and that's as far from the corner of the room as you should put your crucible. But, your crucible, just like the jars in the room, are there to feed the infusion alter, so everything needs to be within its effective radius. I mention this because I designed my own room with the crucible at the center, and had to change the design once I learned how the stuff works.
 

Delcar

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Jul 29, 2019
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Try and get your goggles of revealing soon - so you can find a nice, PURE node to build in range of - don't be like me, 'dug in' and find out you have a tiny craptastic node to draw from.
 

Niels Henriksen

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Jul 29, 2019
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You might want your base to be a little way away from your base, because of the flux

Pure bee to the rescue. The benefit of these is also that you can get aspects on a bottle and it makes it more easy to craft/research later. I have 3 sets of bees of different nodes and they give me a lot of aspects.
 

MigukNamja

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Jul 29, 2019
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Oh, the pure and aura bees are fantastic and well worth the breeding effort. They can cleanup and keep charged virtually any node, even the unstable/chaos nodes.

But, breeding them is not for the feint of heart. It takes a dedicated and experienced bee breeder. An ExtraBees machine setup with 100's of MJs behind them is highly recommended.

But, for just starting out with TC3, I highly recommend finding a node that can be fully enclosed. That way, you can easily whack the wisps with a melee weapon and not have to chase them around.