Request Thaumcraft 4 Taint Help.

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K

kommtoby

Guest
Hello Forum-ers. I am very new to the site and would like some assistance from people if they can help :)

I have searched around for the answer to this for a while and have found answers, but none really helped. So here is my situation;
Me and my friends have got a server on the Direwolf20 1.7.10 modpack, It includes Thaumcraft, and our idea was that we would just survive as normal until we got around mid-game and then release taint on the world and sort of do a survival running from the taint.

The problem:
The taint will not spread fast enough

We have successfully made taint by using safari nets and transferring tainted creepers from a tainted biome (7,000 blocks away) and blowing them up in the zone we want, and it has created the biome to appear as "Tainted Land", But it doesnt spread fast enough.

There is a server setting for taint spread i believe, It was originally set to 200 but then we set it to "2" as another forum post had said that the lower it is the faster it spreads as it is the chance that the taint will spread per block update, 200 would be a 1 in 200 chance, and 2 would be a 1 in 2 chance, but it is still hardly spreading at different speeds.

Does anyone know any methods to fix/Speed up the taint In an easy way, preferable without cheats but cheaty ways are welcome.

We want it so the taint will spread around, 50-100 blocks a day.

Note: Please do not reply with "Oh this is a bad idea to release taint onto your world its hard to get rid of", yes we know and we fully understand all damage to the world is our own fault. so please dont get me excited seeing a reply to this thread and sadly see no help :(

Second note: Things in Bold are for skim readers to get the basic idea of what the problem is who are too lazy to read the whole thing. Trust me, for some people it helps.
 
K

kommtoby

Guest
Chunk load the areas you want to spread. Make bottled taint and throw it around. Have a cobble gen dropping endlessly into a crucible. Find the tainted nodes, bottle them and move them.
Thank you for your suggestions! I can't seem to find anything on bottled taint, but I've also heard about it, none of us have really gotten into the bad stuff of thaumcraft and don't really intend to as the infusion is difficult. Could you explain how I could keep the chunks loaded while offline and some method of this cobblestone generation into the crucible? Much thanks :)
 

MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
First, a look at the Thaumcraft configs. I see the setting for taint spread appears in 3 different places. Make sure they all match.
# Configuration file

##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Biomes and effects
##########################################################################################################

biomes {
# Eerie biome id
I:biome_eerie=45

# Eldritch Lands biome id
I:biome_eldritch=195

# Magical Forest biome id
I:biome_magical_forest=46

# Taint biome id
I:biome_taint=47
B:biome_taint_from_flux=true
I:biome_taint_spread=200
I:eldritch_lands_dim=-42
B:glowing_taint=true

# higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
I:magical_forest_biome_weight=3
I:magical_forest_spawn_mod=70
I:eek:uter_lands_dim=-42

# higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
I:taint_biome_weight=1
I:taint_spawn_mod=80
}


##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Custom enchantments
##########################################################################################################

enchantments {
I:ench_frugal=151
I:ench_haste=153
I:ench_potency=150
I:ench_repair=154
I:ench_wandfortune=152
I:potion_fluxtaint=30
}


general {
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
B:allow_cheat_sheet=true

# Setting this to false will disable arcane mirror research and crafting recipes.
B:allow_mirrors=true

# If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease).
B:allow_warded_stone=true

# Can Taint be caused by flux effects.
B:biome_taint_from_flux=true

# The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes.
I:biome_taint_spread=200


# Set this to true to get the old blue magical forest back.
B:blue_magical_forest=false

# Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people.
B:color_blind=false

# Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false.
B:crooked=true

# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
B:display_aspects=false

# Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance.
B:glowing_taint=true

# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
B:golem_chest_interact=true

# How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react.
I:golem_delay=5

# How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000
I:golem_ignore_delay=10000

# The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely.
I:golem_link_quality=16

# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.
B:hard_mode_nodes=true

# How rare nodes are in the world. The number means there will be (on average) one node per N chunks.
I:node_rarity=36

# Determines how fast notifications scroll downwards.
I:notification_delay=5000

# The maximum amount of notifications that are displayed onscreen.
I:notification_max=15

# This is a comma-delimited list of any block names the portable hole is not allowed to pass through.
S:portablehole_blacklist=iron_door

# This setting will disable certain thaumcraft shaders for those who experience FPS drops.
B:shaders=true

# The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
I:special_node_rarity=18

# Thaumcraft banker villager id
I:thaumcraft_banker_id=191

# Thaumcraft wizard villager id
I:thaumcraft_villager_id=190

# Set to true to have the wand dial display in the bottom left instead of the top left.
B:wand_dial_bottom=false

# Setting this to true disables Warp and similar mechanics. You wuss.
B:wuss_mode=false

}


##########################################################################################################
# monster_spawning
#--------------------------------------------------------------------------------------------------------#
# Will these mobs spawn
##########################################################################################################

monster_spawning {
# Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places.
B:champion_mobs=true
B:spawn_angry_zombies=true
B:spawn_eldercreatures=true
B:spawn_fire_bats=true
B:spawn_pechs=true
B:spawn_taint_spores=true
B:spawn_taintacles=true
B:spawn_wisps=true
}


##########################################################################################################
# research
#--------------------------------------------------------------------------------------------------------#
# Various research related things.
##########################################################################################################

research {
I:aspect_cap=8

# The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in.
I:aspect_total_cap=64

# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
I:research_difficulty=0
}


##########################################################################################################
# runic_shielding
#--------------------------------------------------------------------------------------------------------#
# Runic Shielding
##########################################################################################################

runic_shielding {
# How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0.
I:runic_cost=50

# How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0.
I:runic_recharge_delay=80

# How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500.
I:runic_recharge_speed=2000
}


taint {
I:biome_eerie=196
I:biome_magical_forest=197
I:biome_taint=198
I:biome_taint_chance=2000
B:biome_taint_from_flux=true
I:biome_taint_spread=200
}


##########################################################################################################
# world_generation
#--------------------------------------------------------------------------------------------------------#
# Settings to turn certain world-gen on or off.
##########################################################################################################

world_generation {
B:generate_amber_ore=true
B:generate_aura_nodes=true
B:generate_cinnibar_ore=true
B:generate_infused_stone=true
B:generate_structures=true

# Can taint biomes generate at worldgen
B:generate_taint=true
B:generate_trees=true
}


##########################################################################################################
# world_regeneration
#--------------------------------------------------------------------------------------------------------#
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
##########################################################################################################

world_regeneration {
B:amber_ore=false
B:aura_nodes=false
B:cinnibar_ore=false
B:infused_stone=false

# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
S:regen_key=DEFAULT
B:structures=false
B:taint=false
B:trees=false
}

Server: make sure your settings allow chunk loading while players are offline. If you are hosting the server yourselves, leave it running when no one is playing.

I'll get back to the rest in a minute. It has been awhile since I've played 1.7.10 and I'll have to download the pack to show specific examples.

Chunk loading: The spawn chunks and the area around a player are are always loaded. Nothing happens in areas that are not loaded, so you have to craft and place a Chunk Loader to let things happen in an area when no one is there.

If you go into creative mode, you can get a Thaumonomicon Cheat Sheet, which will unlock all the research for you. If you don't want to deal with the bad flux effects that come with knowing too much, go to the config and switch into wuss mode. While you are in creative, just give yourself a couple stacks of bottled taint, since you just want to spread the stuff and not actually play through Thaumcraft.

To spread taint from flux effects, the simplest set up requires 2 buckets water, 2 buckets lava, 1 Thaumcraft crucible, 1 item grate, and 1 Thermal Expansion igneous extruder. refer to the screenshots below.
16299950_1631008737208448_1060493866858734548_o.jpg
 
Last edited:
K

kommtoby

Guest
First, a look at the Thaumcraft configs. I see the setting for taint spread appears in 3 different places. Make sure they all match.
[/spoiler]

Thank you so much! this was all so helpful! i will get back to you on how it goes soon, but thank you for the tips!