Thaumcraft 4.2 Teaser Video Discussion

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Succubism

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Jul 29, 2019
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If Eloraam can have one for a Tweet we can have one for a youtube video!

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-Jumps into the bomb shelter.-
 
I like what I see here. Making recharging your wand a bit less tedious when crafting many things in the Worktable. Anyone else wonder if this will enable automation of the Arcane Worktable?

Oh. And magic lasers. So shiny. I might run some of those just for the aesthetics. So pretty!
 
I can't wait for this because I know Technomancy will probably get an auto-arcane workbench!
Not going to bug the dev, I'll post it on the thread in a bit.
 
I do wish though the lasers would look a bit more magicy. Imo they are a bit too clean/cold/techy in appearance.
 
I dreamed about node relays (as a replacement for jarring lottery) for a long time. Hopefully they will work long range.
 
Did anyone else think "essence conduits" from AM2 when they saw the vis relays?

This looks really cool though, loving the new things you can do with nodes.
 
So it's actually gonna be a thing. Awesome.
...And who is this Ellofoot you speak of?
 
I continue to be highly disturbed by the Thaumcraft versioning scheme. 4.1 really struck me as a v5, so this would be... v6, probably? Then again, I'm sure Azanor knows better than I do what makes sense for his mod.
 
naw, the big numbers are for complete rewrites. these are big changes, but not total rewrites.
Versioning schemes go however the mod author wants them to go, but major changes to behaviour count for major version bumps in my book. I'd go by a slightly modified variant of the http://semver.org/ scheme, where big interface changes count as "API breaking". Because, honestly, 4.0 to 4.1 was a pretty massive change in how players interact with the mod.
 
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Versioning schemes go however the mod author wants them to go, but major changes to behaviour count for major version bumps in my book. I'd go by a slightly modified variant of the http://semver.org/ scheme, where big interface changes count as "API breaking". Because, honestly, 4.0 to 4.1 was a pretty massive change in how players interact with the mod.
to each their own.
 
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you know... if they give off light, they would make for awesome track lighting...
That... kinda makes sense.
I'd rather use them as a track, though. Think about it! Place down a line of those, pump some iter into the line, and put on your "grind boots" as the concept is know as(AFAIK), and go from Point A to Point B in the coolest way possible.
 
That... kinda makes sense.
I'd rather use them as a track, though. Think about it! Place down a line of those, pump some iter into the line, and put on your "grind boots" as the concept is know as(AFAIK), and go from Point A to Point B in the coolest way possible.
ride the ray of light.... turn yourself into vis...
 
That... kinda makes sense.
I'd rather use them as a track, though. Think about it! Place down a line of those, pump some iter into the line, and put on your "grind boots" as the concept is know as(AFAIK), and go from Point A to Point B in the coolest way possible.
Sonic Riders confirmed for thaumcraft 4.2