fixedHmm, not sure the link is working. I've even made a clean, new instance installation and still end up getting the old map.
fixedHmm, not sure the link is working. I've even made a clean, new instance installation and still end up getting the old map.
Ah i thought that was a thing Jaded had made for her map, didn't realize it was a actual thing in thaumcraft.If by cheat sheet you mean the creative book with all the recipes then yes, it would be a horrible idea. You'd be better off changing the recipe config to easy if you don't want people to play the research mini-game.
bravo!It's my understanding that for private packs, the art doesn't have to be particularly good, it just needs to be art. So have something I made that's bad in a good way.
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I'd have to agree. If the water went to the max, you could still clear out an area of water to get sunlight. At that point, you need to work to get the sun, not just pole or angel block.Huh, I haven't died yet so I didn't notice the keepinventory thing. While I'm here, did you intend for OpenBlocks Elevators to consume XP? Most people turn this off, and I've done so on my end for now, was just curious.
Also, what's stopping a person from nerd polling to the surface and living up there? You have a quest for us to make an animal spawning patch, but even if the water went to height 256 you could still make a room with grass underwater to achieve this. It's a bit too simple to avoid the main mechanic of the map ATM.
Huh, I haven't died yet so I didn't notice the keepinventory thing. While I'm here, did you intend for OpenBlocks Elevators to consume XP? Most people turn this off, and I've done so on my end for now, was just curious.
Also, what's stopping a person from nerd polling to the surface and living up there? You have a quest for us to make an animal spawning patch, but even if the water went to height 256 you could still make a room with grass underwater to achieve this. It's a bit too simple to avoid the main mechanic of the map ATM.
It's my understanding that for private packs, the art doesn't have to be particularly good, it just needs to be art. So have something I made that's bad in a good way.
View attachment 12598
Yeah i meant to keep it on. It encourage uses of different elevators. I thought you need sunlight for them to spawn or do you just need light?
That art is fantastic Gor, the issue is it is to big and when i resize it compress incorrectly, I need 420x200 and 42x42 according to this http://forum.feed-the-beast.com/threads/3rd-party-modpack-guidelines.18250/
Just saying I have a guy on another forum making one as well so if yours amuses me more than his has quality will be the deciding factor on which i use
I'll get right on that. The iimage I posted before is 640x640, which is my standard avatar size.
Ok that is great. Now i just need to set up the file and send it. If the guy who is making me it just amazing i will use that but for now this will doAlright, done. Takes 5 minutes to make.
Cover art:
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Icon:
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Yeah i meant to keep it on. It encourage uses of different elevators. I thought you need sunlight for them to spawn or do you just need light?
So in the book where should i tell them to build it? After I world edit the world into waterAnimals just need light to spawn, not sunlight. The trick for maps like this is the height you build the room at. If you build it too low you'll get loads of slimes which will screw with animal spawning.
Literally anywhere with light, grass, air, and an overworld biome. I'm not sure if they spawn in Hell or Sky biomes or not.So in the book where should i tell them to build it? After I world edit the world into water