What do you mean?Knowledge fragments are not required, they just make life easier.
Sadly, there is no way around making instrumentum from primal aspects (other than scanning all axes and shovels that you see in NEI).
Trajing can you expand on that please? How do those work? Which mod are they from?You don't need an unobstructed line of sight for Travel Anchors.
So, there is nothing you need knowledge fragments for? I have all that unlocked except two of the "tiny"s, and I'm pretty sure I've scanned enough weapons and armor.
Meanwhile, the bigger research problem I have now is that I can't pay for the research you must buy with certain aspects. People have said this makes things easier, but it actually makes things harder. With the research table, you can almost always find a path using aspects you have and minimize use of the rarer ones. I wonder if anyone has found a way to automate the deconstruction table. Creating Instrumentum and Humanus from basic aspects is taking forever.
They are from ender IO. If you are holding a staff of travelling you can see the anchors through walls and teleport to them. I think that you can do the same thing without the staff if you are standing on an anchor.Trajing can you expand on that please? How do those work? Which mod are they from?
Hmph. Disappointing. But did you check that KAMI was enabled in the config? Some packs disable it by default.[DOUBLEPOST=1403814677][/DOUBLEPOST]I scanned the projectile now - I did NOT unlock the KAMI research.
According to the spotlight I watched, if you go through walls the range is reduced to 6. Or was it you can get through walls up to 6 blocks thick? Must check...They are from ender IO. If you are holding a staff of travelling you can see the anchors through walls and teleport to them. I think that you can do the same thing without the staff if you are standing on an anchor.
I scanned the projectile now - I did NOT unlock the KAMI research.
Yep. It unlocks the "Staff Core of the Primal", which was the last research item I needed after scanning a dozen Aqua nodes and an extended research session. I actually unlocked KAMI. I almost can't believe it. Now for those Celestial gateways, where KAMI ties in to the topic of this thread.... I guess it will take some time to get there, but that's OK.You need to research everything else before KAMI content appears. Scanning the projectile unlocks the primal wand (I think) which you need for the "all research" requirement. In my current Monster play, I needed to research the extras too (Magic Bees, RC) before KAMI opened.
That's too slow. I don't want any delays caused by loading dimensions, except if I want to travel to one.[DOUBLEPOST=1403848709][/DOUBLEPOST]Back to the Gateway issue.... Make a Mystcraft Age and build a Portal Tower in it. then just build a portal from all your travel destinations to that tower and back.
How do you create intra-linking panels?As for intra-linking mystcraft books, on our server as far as i know the admin didn't change any mystcraft configs and I was able to create intra-linking panels just fine. I hate the ink mixer mechanic but it IS functional.
The reports appear to indicate that the crash is linked to the inventory issues. Upgrading may be worth a try.Thanks for the tip, but fixing the inventory issue is pointless if the crash persists.
I think you need to be infused for that to work.I haven't seen a ton of it and I am yet to test this myself, but from what i've seen in videos the Witch's hand from witchery can teleport you back home with a single right click. I don't know if you can use more than one or how this is unlocked, but it seems like a somewhat viable teleportation/transportation device.