While planning a revamp/rebalance/world reset of my Tekkit server with some of my regular players, one of them suggested we drop Tekkit entirely and switch to Feed the Beast. I researched it a bit and I like what I've seen so far. In particular, being on 1.4 is a huge plus. I'm sad to see no RedPower but I understand Eloraam hasn't updated it yet. Now I have questions for people who have played both Tekkit AND Feed the Beast:
1) How do you think the two packs compare overall? Why do you play FtB instead of Tekkit?
2) How do the two mod packs compare in terms of stability? One of my primary complaints with Tekkit is that it tends to have a lot of serious bugs, in particular dupe bugs in various occasions (old disk drive dupe for example) and there isn't really a dedicated "known bugs" section in their forums (there is but it takes a while for bugs to catch up to it) so I have to regularly scan every thread carefully, specially around the time a new version comes out. The latest version has a lot of bugs that render servers unplayable. Nuclear Control and ccSensors are unusable as of the latest version, yet both mods were included in the pack. Plus there is a severe crash bug involving Wireless Redstone triangulators that isn't mentioned in any of the forum stickies at all, even though there are loads of unresolved bug reports about it including two of my own.
3) Is there a difference in performance? Modded Minecraft is modded Minecraft so I'm still expecting a Kraken to eat all my computers, but is there any noticeable FPS/TPS difference between the two packs?
4) If you have experience hosting both a Tekkit and a FtB server, what would you tell a prospect FtB server owner? For example, back when I first started with Tekkit, I wish I had someone there to tell me I had to disable certain items in the pack in order to have a balanced economy (EE2 in particulat).
Thanks in advance!
1) How do you think the two packs compare overall? Why do you play FtB instead of Tekkit?
2) How do the two mod packs compare in terms of stability? One of my primary complaints with Tekkit is that it tends to have a lot of serious bugs, in particular dupe bugs in various occasions (old disk drive dupe for example) and there isn't really a dedicated "known bugs" section in their forums (there is but it takes a while for bugs to catch up to it) so I have to regularly scan every thread carefully, specially around the time a new version comes out. The latest version has a lot of bugs that render servers unplayable. Nuclear Control and ccSensors are unusable as of the latest version, yet both mods were included in the pack. Plus there is a severe crash bug involving Wireless Redstone triangulators that isn't mentioned in any of the forum stickies at all, even though there are loads of unresolved bug reports about it including two of my own.
3) Is there a difference in performance? Modded Minecraft is modded Minecraft so I'm still expecting a Kraken to eat all my computers, but is there any noticeable FPS/TPS difference between the two packs?
4) If you have experience hosting both a Tekkit and a FtB server, what would you tell a prospect FtB server owner? For example, back when I first started with Tekkit, I wish I had someone there to tell me I had to disable certain items in the pack in order to have a balanced economy (EE2 in particulat).
Thanks in advance!