So I have a personal Server that I host with a good number of friends, and during one of our first group attempts with the FTB I noticed a huge differentiation between us. We were divided, Magic or Tech. Even around our city appeared signs of "Support Mages" or "Support Tech" as jokes, but I thought, why not make the Server into something much more...
A Server where we play with our choices and fight over the resources of the world. Using Bukkit/Forge Crossover stuff I was thinking to use thing such as Factions and others to assist but when it comes down to the rest of it, what works...
What mods work well together that makes things semi balanced when it comes to advancing though stages and on the battlefield. Would one group of mods that are available to one side just over power the other? Does Magic have something that Tech just can't do or the opposite such as increasing ore>ingot production rate. And What mods just should be declined or just removed outirght due to their signelplayerness that they truely present to the table...
I have been looking over the Magic World and Tech World modpacks on FTB and even some other mods out there (Ares Magica). But in the end I still am left wondering, am I being Biased and unfair, am I being oblivious to the problems. What am I not seeing or just not wish to see...
So I look to you all to offer advice, suggest a mod that should work and let me know which that would never...
Would a Quantum Suit make Tech users overpowered???
Would the Magic Users find their abilities too strong or limiting???
A Server where we play with our choices and fight over the resources of the world. Using Bukkit/Forge Crossover stuff I was thinking to use thing such as Factions and others to assist but when it comes down to the rest of it, what works...
What mods work well together that makes things semi balanced when it comes to advancing though stages and on the battlefield. Would one group of mods that are available to one side just over power the other? Does Magic have something that Tech just can't do or the opposite such as increasing ore>ingot production rate. And What mods just should be declined or just removed outirght due to their signelplayerness that they truely present to the table...
I have been looking over the Magic World and Tech World modpacks on FTB and even some other mods out there (Ares Magica). But in the end I still am left wondering, am I being Biased and unfair, am I being oblivious to the problems. What am I not seeing or just not wish to see...
So I look to you all to offer advice, suggest a mod that should work and let me know which that would never...
Would a Quantum Suit make Tech users overpowered???
Would the Magic Users find their abilities too strong or limiting???