TE 4 augments for secondary output

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Carl Joly

New Member
Jul 29, 2019
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Did anyone test the secondary output bonus augments ?

I feel than I am getting less from what I should get. With the +10% and +25%, I put a stack of ferrous ore and got only 2 shinny ingot. It's not even the 10% base.

Initially I put a speed augment, but removed it to put the secondary augment. I'm wondering if the penality did not stay with the pulverizer. But then, even with the penality I should have more the the base 10% with the 2 augments.

Am I really unlucky or is there a programming bug ?
 

madnewmy

New Member
Jul 29, 2019
1,119
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It's +x% on the current percent
Ex:
10% plus a 20% bonus does not give 30%. It gives 12%

In your case, just unlucky (I think)
You should have received (0.135*64)=8.64
but TBH, one stack is not a lot, try with 10-20 stacks
 

zilvarwolf

New Member
Jul 29, 2019
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It's +x% on the current percent
Ex:
10% plus a 20% bonus does not give 30%. It gives 12%
What? That's ...

Ok. Speechless. That is so much worse than I expected.
(edit: found external corroboration...still shocked. understand the logic. having a hard time believing it's worth the effort required to actually craft)
 
Last edited:

Skyqula

New Member
Jul 29, 2019
568
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You should realy use silk touch on redstone ore, pulverize it and get cinnabar. Cinnabar in a induction smelter guarantees a shiney ingot. Whats more, the secondary output still works ontop of it, meaning that with gryoservo feedback's +45% you always get 1 and have a 45% chance for a second.

I am personally just sad that the secondary output upgrades dont work on the sawmills sawdust, oh well.