TE 3 Problem: Charcoal into dynamos or Steam into dynamos

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MigukNamja

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Jul 29, 2019
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Yea ISEs lag and produce those annoying sounds
also dynamos are much cheeper :)

Heh, I personally like the sound, but not the lag. If I had to choose between less lag and sound, though, I'll take less lag. Hence, I'll take TE3 SDs over RC ISEs nowadays.
 

PierceSG

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Jul 29, 2019
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I like the hissing sounds of the steam engines too. But the part where they need redstone signal to work and a high contribution to server's stress as well as fps strain, I too choose TE3 over RC's engine.

Sent from my GT-N8020 using Tapatalk
 

Omicron

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Jul 29, 2019
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@Omnicrom, got a request here. Thimk you might be willing to lay out the pro and con of the 2 types of boilers, LP & HP, in layman's term? Please. :3

Maybe if you can spell my name right!


...just kidding :p The pros and cons are really quickly summarized. LP gives you more power per HU invested and heats up faster. HP takes up less space and less building materials because you only need one HP boiler where you would need two LP ones (though the steel is somewhat more expensive than basic iron).
 

PierceSG

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Jul 29, 2019
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Maybe if you can spell my name right!
Done!
...just kidding :p The pros and cons are really quickly summarized. LP gives you more power per HU invested and heats up faster. HP takes up less space and less building materials because you only need one HP boiler where you would need two LP ones (though the steel is somewhat more expensive than basic iron).
And thanks, I guess I will have to play around and see what fits me more. Space saving or fuel efficiency. :)
 

AlanEsh

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Jul 29, 2019
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Steam boiler should be more efficient once heated and dynamos now consume and produce twice as much so you won't have to make a 36 dynamo stack (just 18).
Slight necro here...

I haven't used Steam Boilers since the 1.5 packs -- I know about the solid fuel nerf and the fact that HP boilers now burn 20% more fuel than a pair of LP boilers of the same size. What I don't know or recall is how much steam flow you can pull off of a given boiler block.
IIRC, if you wanted to power a bank of 9 steam engines you had to tap 9 boiler blocks with liquiducts (now fluiducts), then you could merge the fluiducts to carry the steam to your engine cluster. Is this still the case?
Further:
Does an HP boiler provide twice as much steam flow per attached fluiduct than LP? E.g. If I put one fluiduct on the side of a LP boiler, and one on the side of an HP boiler, will the LP boiler power one steam dynamo while the HP boiler would power two? Or does the block type (LP or HP) have no bearing on how much steam it will provide?

Thanks for clarifying!
 

rhn

Too Much Free Time
Nov 11, 2013
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Slight necro here...

I haven't used Steam Boilers since the 1.5 packs -- I know about the solid fuel nerf and the fact that HP boilers now burn 20% more fuel than a pair of LP boilers of the same size. What I don't know or recall is how much steam flow you can pull off of a given boiler block.
IIRC, if you wanted to power a bank of 9 steam engines you had to tap 9 boiler blocks with liquiducts (now fluiducts), then you could merge the fluiducts to carry the steam to your engine cluster. Is this still the case?
Further:
Does an HP boiler provide twice as much steam flow per attached fluiduct than LP? E.g. If I put one fluiduct on the side of a LP boiler, and one on the side of an HP boiler, will the LP boiler power one steam dynamo while the HP boiler would power two? Or does the block type (LP or HP) have no bearing on how much steam it will provide?

Thanks for clarifying!
What I think you are asking is this:
1: Fluidducts have limitations per connection but no limitation per actual length of pipe: correct, each pipe can transport near endless amounts of liquid. It is the inputs and outputs that are limited afaik.

2: Does the pressure affect how much steam is output into my fluiduct? No, steam is in all practical terms counted as a liquid(Incompressible) and there is no such thing as pressure outside the boilers UI. Each Fluiduct has a limitation of throughput and this is the same for all liquids. You used to be able to double the input of steam into a fluiduct(then liquiduct) by giving it a redstone signal(powering it). I would guess that this is still the case.
 

AlanEsh

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Jul 29, 2019
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Liquiducts/Fluiducts aren't (weren't?) the limiting factor in 1.5, it was the boiler blocks. Each face of a boiler block could only supply enough steam to run one ISE. So you would typically connect 9 Liquiducts to one side of an LP36 boiler, merge those together and run all that steam to your engines via one line of Liquiducts.

My question is, is that still the way boilers work? Do they only put out X amount of steam per boiler block face?
If so, my follow up question is: does an HP boiler require 18 faces be connected to Fluiducts to pull maximum steam, or do the steel boiler blocks put out twice as much steam per face as an Iron boiler block?
 

rhn

Too Much Free Time
Nov 11, 2013
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Liquiducts/Fluiducts aren't (weren't?) the limiting factor in 1.5, it was the boiler blocks. Each face of a boiler block could only supply enough steam to run one ISE. So you would typically connect 9 Liquiducts to one side of an LP36 boiler, merge those together and run all that steam to your engines via one line of Liquiducts.
I'm sorry but that is not correct. The boiler is just a tank with an auto output and it is the items which the tank outputs that sets the speed limit of this. For an unpowered liquiduct it was 80mB/t but if you instead powered it with a redstone signal and wrenched the arrow out, you could max out the Liquiduct to 160mB/t.
http://feed-the-beast.wikia.com/wiki/Steam_Boiler#Setup
http://feed-the-beast.wikia.com/wiki/Liquiduct#Capacity
http://feed-the-beast.wikia.com/wiki/Liquiduct#Capacity
I would bet that if you instead tried and placed a tank(normal glass tank would do) directly against the boiler, it would be filled instantly. This is due to the fact that the neither tank employs any restrictions to throughput.
 

AlanEsh

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Jul 29, 2019
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Bah! Yes I knew that, dunno why I was remembering it as a limit on the boiler blocks' output. Thanks for the refresher.

So now my final question is whether adding a Pneumatic Server to a Fluiduct will have the same effect as applying a redstone signal to a Liquiduct... ;)
 

rhn

Too Much Free Time
Nov 11, 2013
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Bah! Yes I knew that, dunno why I was remembering it as a limit on the boiler blocks' output. Thanks for the refresher.

So now my final question is whether adding a Pneumatic Server to a Fluiduct will have the same effect as applying a redstone signal to a Liquiduct... ;)
Yeah I think it is the same effect. Just saves space and eliminates errant redstone signals setting other stuff off. You can still give Fluiducts a redstone signal and wrench them to arrow mode. But I personally prefer the servos.
 

Carroviejo

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Jul 29, 2019
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2: Does the pressure affect how much steam is output into my fluiduct? No, steam is in all practical terms counted as a liquid(Incompressible)

Technically steam is a fluid like all the gasses and their behaivior is technically the same than liquids.
 

rhn

Too Much Free Time
Nov 11, 2013
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Technically steam is a fluid like all the gasses and their behaivior is technically the same than liquids.
RL:
On no no no no...
The liquid state and the gas state a two very very very different states. Yes there is in general engineering a popularity for grossly simplification that might allow the use of fluid dynamics on gasses and liquids alike under certain very specific conditions, but the two states are very different.

In game:
Yes until recently there was no such thing in the game as gas and all liquids were just registered as liquids with a gas name. Gascraft does add gasses to the world, but I would guess that if it can be bottled up and stored in tanks, then it is still just counted as liquids in those mediums.