TC3 Aura Uses

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

namiasdf

New Member
Jul 29, 2019
2,183
0
0
Trying to figure out a strategy that would validate the creation of crystal capacitors, etc. to increase the total aura in the area.

What kind of things do you do with the aura, that can be automated/made long term?
 
In 1.5, a massive aura doesn't have much use unless you're doing something out of the ordinary or have some crazy project that's sucking it all up.

As for why someone might still be using pre-1.6 packs, I was using unleashed until just a few weeks ago. The mods are better documented on the wikis, it ran smoother on my computer, and a least for a while, a lot of bugs were still kinda being worked out of the newest packs. I don't think I'm mistaken in pointing out that there are plenty of people still playing Ultimate - using a 1.5 pack a couple of months after the first 1.6 packs started coming out isn't that crazy.
 
In 1.5, a massive aura doesn't have much use unless you're doing something out of the ordinary or have some crazy project that's sucking it all up.

As for why someone might still be using pre-1.6 packs, I was using unleashed until just a few weeks ago. The mods are better documented on the wikis, it ran smoother on my computer, and a least for a while, a lot of bugs were still kinda being worked out of the newest packs. I don't think I'm mistaken in pointing out that there are plenty of people still playing Ultimate - using a 1.5 pack a couple of months after the first 1.6 packs started coming out isn't that crazy.
It seems strange to me because I always go to the latest version with the mods I like, thanks for clearing that up.
 
Trying to figure out a strategy that would validate the creation of crystal capacitors, etc. to increase the total aura in the area.

What kind of things do you do with the aura, that can be automated/made long term?

In TC3 the total aura is a limited resource. Each time you use some of it up, the local nodes are recharged from Viz crystals in the ground. When they are used up the local (chunkloaded) aura nodes will stop charging.

Any long term TC3 lab is going to require crystal capacitors to serve as a buffer, and crystal clusters - which are the ONLY way to generate 'new' viz - to charge them. Otherwise the tools with repair, the arcane furnace etc. will drain the local aura to 0 and negative flux effects will come to dominate the game.

The only real long term 'passive' drains on the TC3 aura are, Repair enchanted tools and armor, the Infernal Furnace, the arcane Bore, and any arcane elevators you might have in your base. These can empty your local aura. As can mass producing warded blocks.
 
Last edited:
Is there something you like about 1.5.2? I am anxiously waiting for 1.7.4 to come out.
I decided for namiasdf play's ftb season 2, that we would be going for Unleashed, since it is the most stable pack, with the most material to cross reference. Since I don't play on a multiplayer world, I am liable to design, project manage and engineer all my systems independently, to perfection, using various mathematical quantifiers as well as engineering perspective, to do so.

Well yeah.
 
Last edited: