Taming BC machines / Switching off TE conduits

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

matejdro

New Member
Jul 29, 2019
2
0
0
Is there a way to turn off TE Conduits to tame BC machines?

I want to power several BC machines from TE network, but problem is that BC machines are constantly drawing power, even when not in use. Only solution I thought about is placing energy cell in front of every machine and turn it off via gates but it seems kinda expensive.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
Is there a way to turn off TE Conduits to tame BC machines?

I want to power several BC machines from TE network, but problem is that BC machines are constantly drawing power, even when not in use. Only solution I thought about is placing energy cell in front of every machine and turn it off via gates but it seems kinda expensive.

sadly that's the only way, to use an energy cell that automatically gets shut down with a redstone signal
 
  • Like
Reactions: ThatOneSlowking

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Optimise your layout, if you have some machines that are hardly used, keep them to one side and manually disconnect from their own cell. For the heavy users, like the lasers, put them on their own cell with the gates and pipe system.
For machines such as those from Extra Bees, I tend to put them on their own cell, but configure the cell to have a low output of RF. If I'm doing a lot of heavy work on those machines, then I up the power output, otherwise I throttle it down so they run at a speed that matches the input of materials.
 
  • Like
Reactions: ThatOneSlowking

fleutius

New Member
Jul 29, 2019
175
0
0
I tend to keep all constantly draining systems on their own cells.
If you set the cell to turn off (or on) depending on redstone signals you can easily control it.

If you have wireless redstone in your pack it is easy to create some very nifty setups
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
7,362
663
she/her
twitter.com
Obviously the Buildcraft machines were meant for a different Power system, one that is constantly supplied, not stored for later use. That's why there's not native battery-type deal in Buildcraft,and why Thermal Expansion added one back when it was a Buildcraft Addon.
 
  • Like
Reactions: Padfoote

zilvarwolf

New Member
Jul 29, 2019
541
0
0
Everyone's already listed the 'obvious' answers with regards to TE energy cells. To wit, there's no redstone control on the cell to help you. The only alternative to mutliple energy cells is to decentralize your power production (which, I think, is what the BC coders probably intend).

When you do that, it's hasn't been difficult to control the power generation with gates set to 'has work' on structure pipes in the past (or just go ahead and use kinesis pipes if that's an option..they are lossless now, after all). 'has work' gates (or redstone comparitor setups) are useful to consider even if you're using TE dynamos if you want to stop the slow power waste that happens when you have idle machinary or full energy cells. I haven't messed with them much in 1.6.4 packs, so the above information might be dated, and if so I will be crucified on the altar of public ridicule :)
 

buggirlexpres

Relatable Gamer
Trusted User
Retired Staff
Nov 24, 2012
3,937
7,362
663
she/her
twitter.com
Everyone's already listed the 'obvious' answers with regards to TE energy cells. To wit, there's no redstone control on the cell to help you. The only alternative to mutliple energy cells is to decentralize your power production (which, I think, is what the BC coders probably intend).

When you do that, it's hasn't been difficult to control the power generation with gates set to 'has work' on structure pipes in the past (or just go ahead and use kinesis pipes if that's an option..they are lossless now, after all). 'has work' gates (or redstone comparitor setups) are useful to consider even if you're using TE dynamos if you want to stop the slow power waste that happens when you have idle machinary or full energy cells. I haven't messed with them much in 1.6.4 packs, so the above information might be dated, and if so I will be crucified on the altar of public ridicule :)
Naw, just crucified on the Blood Altar. The big difference is that we get your blood :p
 

epidemia78

New Member
Jul 29, 2019
1,810
-4
0
I always use an energy cell as a cutoff switch for things like quarries, also to throttle power consumption so it doesnt use too much.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Not sure which modpack you're using. Some of them have "Additional Buildcraft Pipes'" addon, which has the most useful pipe ever: the Power Switch pipe.

You can gate your machine to invert a redstone signal to this switch so that its only "on" when there's work to be done. Otherwise, the power switch will disconnect and the machine will receive no power.


Call me nuts but I could swear I saw a vanilla buildcraft teaser featuring an upcoming power switch. No idea where.[DOUBLEPOST=1406145094][/DOUBLEPOST]Looks like it was renamed.

http://ftbwiki.org/Kinesis_Switch_Pipe

In case i wasn't clear, I freaking love this pipe.
 
  • Like
Reactions: buggirlexpres