T5 spawner not spawning unless player is near.

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Jeff Fisher

New Member
Jul 29, 2019
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I swear that T5 spawners were supposed to spawn mobs even if a player was not near it..

I have a t5 Skelly spawner and the area is chunk loaded but when I leave the area the mods stop spawning..

Come to think of it the spawner is going much much slower since I upgraded my server to version 8.1.1 Mindcrack.. .

I thought remember this thing spitting out mobs faster.

I'm really confused..


Any ideas?

Thanks.
 

Jeff Fisher

New Member
Jul 29, 2019
316
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no one knows? hmm dang... this is kinda frustrating lol

I guess its a vanilla mob mechanic.. they despawn if your further then 128 blocks away.. Finally found some info on it..

Was hoping that soul shards mobs would use there own rules.
 

vineet

New Member
Jul 29, 2019
190
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I think computers and turtles could as players according to spawners, maybe try that?
 

Vtecem

New Member
Jul 29, 2019
119
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Do you have a chunk loader in the area, I don't know if the t5 is also a chunk loader. Maybe try that and see what happens
 

Squed

New Member
Jul 29, 2019
10
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On the chunk loader click show lasers and make sure the spawner is inside the lasers
 

Jeff Fisher

New Member
Jul 29, 2019
316
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I tried both the chicken chunks and Railcraft chunk loaders and there is a attack turtle that kills the mobs and a xpturtle that collects xp.

I'm thinking that it has to do with the vanilla mechanic that mobs depspawn if a player is not within 128 blocks of them. I was hopping that Soulshards would bypass this mechanic but it doesn't seem to..

I did some research and it looks like if No one at all is in the world and you have it chunk loaded the mobs won't despawn. So I would have to put the xpfarm in its own mystcraft age. I tested this by keeping my chunkloader at my Xpfarm in the overworld and logging off and when I logged back on my turtle was full of XP from the mob farm.

SO I guess as long as no one is in the world at all the mobs will stay loaded. But if there is a player in the world and they are Not within 128 blocks the mobs will despawn.

I wonder if the Dev of Soul Shards could find a way to get past this.
 

Jeff Fisher

New Member
Jul 29, 2019
316
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It is a known bug with Soul Shards. I think ShadwDrgn is working on it.

Hopefully he figures it out :).

For now it seems the solution is to either:
A: Stay within 128 blocks of your spawner Or
B: Put your spawner in its own mystcraft world so there are no players in the world when its doing its thing.