I've added too many mods with new worldgen. I'm fed up with going "elsewhere" to mine and want to restart with FTB Monster (+AM2) rather than DW20.
But I don't want to lose all my stuff since I dislike the early game. I've tried this: dump stuff in my ME network, put the storage modules and some strategic resources in a few resonant strongboxes, keep those in my inventory and copy the player and level.dat files over. That does work nicely, barring a new non-critical ID conflicts, but apparently some terrain data is moved over as well, resulting in odd biome and terrain changes along straight lines after loading the new world with the old level.dat. This can be avoided by using the same seed but that same seed does not generate the same world in Monster as it does in DW20, even using the exact same settings. Which would not be a problem if I liked that world, but I don't. It is totally boring.
Ideally, I would want my old world restarted with a different modpack. Since that does not appear to be possible, I want to have some of my old stuff as described above in a world newly-created from some non-random seed, without those terrain problems. I would also like to keep my Thaumcraft and Ars Magica research.
I'm sure that's possible somehow. I just haven't found out how. Someone has recommended creating a Mystcraft Age, copying the complete old world over to there and take from there whatever I need. That would probably not let me keep my research though...
(Something occurred to me: is it possible to recreate a world but keep player data by setting a new seed with NBT Explorer, deleting all terrain data and load the world)?
But I don't want to lose all my stuff since I dislike the early game. I've tried this: dump stuff in my ME network, put the storage modules and some strategic resources in a few resonant strongboxes, keep those in my inventory and copy the player and level.dat files over. That does work nicely, barring a new non-critical ID conflicts, but apparently some terrain data is moved over as well, resulting in odd biome and terrain changes along straight lines after loading the new world with the old level.dat. This can be avoided by using the same seed but that same seed does not generate the same world in Monster as it does in DW20, even using the exact same settings. Which would not be a problem if I liked that world, but I don't. It is totally boring.
Ideally, I would want my old world restarted with a different modpack. Since that does not appear to be possible, I want to have some of my old stuff as described above in a world newly-created from some non-random seed, without those terrain problems. I would also like to keep my Thaumcraft and Ars Magica research.
I'm sure that's possible somehow. I just haven't found out how. Someone has recommended creating a Mystcraft Age, copying the complete old world over to there and take from there whatever I need. That would probably not let me keep my research though...
(Something occurred to me: is it possible to recreate a world but keep player data by setting a new seed with NBT Explorer, deleting all terrain data and load the world)?