Swimming in Tin and Copper now

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Recon

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Jul 29, 2019
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I pretty much use the mods that Direwolf uses, with the addition of a few specific others that I really enjoy.

I was playing a single player game in 1.4.7 and I did notice that Copper is rather hard to come by in any kind of quantity. It spawns closer to the surface, and Tin spawns much deeper, etc.

Now that I've upgraded to 1.5.2, I started a game to try out the changes. First thing I noticed was the abundance of exposed tin and copper all over the place on the SURFACE. I ended up being in a Hot Springs biome, with a fair bit of surface not covered in dirt. Anyway, I immediately went into harvesting all the copper and tin I could get. But I noticed before long that its about 5 to 10 times more abundant than Iron depending on depth. I ended up getting to the point where I just ignored the tin and copper because there's just so much of it.

Next, I noticed that there are THREE types of ore, for both tin and copper, which do not stack. This is really irritating, and even though I made a Forge Lexicon to fix it, every time I go mining I have to convert my tin and ore to the 1 type I want so it will stack. What mods are adding tin and copper now that weren't before? Maybe I could disable them in the worldgen since there is clearly too much of it anyway. Does anybody know?
 

Azzanine

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Jul 29, 2019
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All of them pretty much...

It seems all the tech mods have their own copper and tin ores/ingots/dusts. in the 1.4.X packs it seems some real config work was done to remedy the ore gen but not this time.
If you don't want them spawning in your world you will have to figure out what mods add their own ore and see if they have a world gen config to stop/ start.

And yes, this is a tedious process.
From what I know, TE, Ic2, Forestry add their own version of copper and tin ore.
http://ftbwiki.org/Tin_Ore
http://ftbwiki.org/Copper_Ore

RP2 also had their own versions in the 1.4.x packs.

But you might want to check some of the new mods as I remember seeing 4 variants of copper, 3 Tin, 2 silver and I think there are multiples of the gem ores too.
 

eric167

New Member
Jul 29, 2019
450
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I pretty much use the mods that Direwolf uses, with the addition of a few specific others that I really enjoy.

I was playing a single player game in 1.4.7 and I did notice that Copper is rather hard to come by in any kind of quantity. It spawns closer to the surface, and Tin spawns much deeper, etc.

Now that I've upgraded to 1.5.2, I started a game to try out the changes. First thing I noticed was the abundance of exposed tin and copper all over the place on the SURFACE. I ended up being in a Hot Springs biome, with a fair bit of surface not covered in dirt. Anyway, I immediately went into harvesting all the copper and tin I could get. But I noticed before long that its about 5 to 10 times more abundant than Iron depending on depth. I ended up getting to the point where I just ignored the tin and copper because there's just so much of it.

Next, I noticed that there are THREE types of ore, for both tin and copper, which do not stack. This is really irritating, and even though I made a Forge Lexicon to fix it, every time I go mining I have to convert my tin and ore to the 1 type I want so it will stack. What mods are adding tin and copper now that weren't before? Maybe I could disable them in the worldgen since there is clearly too much of it anyway. Does anybody know?

theres three mods with tin/copper. IC2, forestry, and Thermal Expansion
i think whats happened is simply whatever was cutting out the extra generation is deactivated.
dig around the configs.
IC2:
# Enable generation of copper in the world
B:enableWorldGenOreCopper=false
# Enable generation of tin in the world
B:enableWorldGenOreTin=false

Forestry: common
# set to false to force forestry to skip generating own copper ore blocks in the world
world.generate.copper=false
# set to false to force forestry to skip generating own tin ore blocks in the world
world.generate.tin=false

Thermal Expansion should be the direwolf default, so go change the options above to false.
TE is also configurable, make sure its not set to something odd.
cohf folder, Thermal Expansion:
# world
####################
world {
####################
# feature
####################
feature {
B:Ore.Copper=true
B:Ore.Lead=true
B:Ore.Nickel=true
B:Ore.Silver=true
B:Ore.Tin=true
}
####################
# tweak
####################
tweak {
I:Ore.Copper.ClusterSize=8
I:Ore.Copper.MaxY=75
I:Ore.Copper.MinY=40
I:Ore.Copper.NumClusters=12
[stuff]
I:Ore.Tin.ClusterSize=8
I:Ore.Tin.MaxY=55
I:Ore.Tin.MinY=20
I:Ore.Tin.NumClusters=9

feature lets you disable, tweak changes how it generates in your world.

im using unleashed+GT right now, these settings are default for me, only generates TE ores, and doesnt overload the world with it.

that should clear it up.
 

Azzanine

New Member
Jul 29, 2019
2,706
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Yeah I played Mindcrack for a good while I was used to the TE Ore gen. It was annoying at first as I tend to make beeline to diamond country and branch from there and was wondering where the freaking tin and copper was. But it is a generation pattern that makes much more sense game play wise.
 

Recon

New Member
Jul 29, 2019
408
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You know what I did? I copied all the mods to my custom mod pack and just let them build their own .cfg files instead of using the ones from the DW20 pack. d'oh. So, ALL of the mods enabled their stuff by default. Hence the abundance of ores.

Syncing the DW20 cfg files to mine now.