Swapping LZH condensators inside a IC2::nuclear_reactor

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Marron

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Jul 29, 2019
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I tried with extra-utilities, with a ton of speed upgrades, but it still has a gap, and in that gap the nuclear reactor gets hotter, and in time -> BOOM !
I also tried AE2::import_bus & AE2::export_bus with 4 acceleration cards each, but still, every time a swap is done, the reactor gets hotter.

This is the setup I use (a beast setup), but the condensators get used, and I need to swap the used ones with new ones without letting the reactor heat. In short, the swap must be instant.

Any solutions ?
 

Loufmier

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Jul 29, 2019
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i highly doubt there is. and even it exists, a random tickrate drop or chunk unload or any other nonsense minecraft can throw at you will screw the reactor.

so you best bet is to spare some place for heat vents or something along those lines, to counter heat build up between condesator swaps.
alternatively, you can mess around with timers to shut reactor down during the swap.
 

Marron

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Jul 29, 2019
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If you tell me how to shut the reactor down during the swaps, I'd be glad to do it. Can import busses emit redstone signal when they import ?
 

rhn

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Nov 11, 2013
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If you tell me how to shut the reactor down during the swaps, I'd be glad to do it. Can import busses emit redstone signal when they import ?
Couldent you just use something to detect when the items needs replacing? Then use that signal to turn off the reactor, wait a bit to make sure it safe, swap items, wait a bit, turn reactor back on.
 

Marron

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Jul 29, 2019
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Couldent you just use something to detect when the items needs replacing? Then use that signal to turn off the reactor, wait a bit to make sure it safe, swap items, wait a bit, turn reactor back on.
"Couldn't use something" isn't really helpful. :\
 

rhn

Too Much Free Time
Nov 11, 2013
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"Couldn't use something" isn't really helpful. :\
Well, I dont know enough about the said item to know how to detect it. Sorry. But maybe something like a BC Gold AND gate set to Items In inventory filtered for that item in that specific state could detect it.
 

Loufmier

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Jul 29, 2019
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If you tell me how to shut the reactor down during the swaps, I'd be glad to do it. Can import busses emit redstone signal when they import ?
i don't remember they do (i'm speaking from AE1 experience) but even if they did that wouldn't work, because you need to shut reactor down BEFORE buses start doing their stuff.

if you're to go the timer route, you would need a somewhat common redstone circuit with two timers, that toggles between on/off cycle of unequal duration, with addition of toggling buses on during off cycle.
 

Marron

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Jul 29, 2019
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Well, I dont know enough about the said item to know how to detect it. Sorry. But maybe something like a BC Gold AND gate set to Items In inventory filtered for that item in that specific state could detect it.
It's like a pickaxe who's durability decreases in an inventory. And you detect when it's about to break ?
And as far as I know, BuildCraft can't sort what to pick out of the inventory and what not to.
 

Marron

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Jul 29, 2019
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i don't remember they do (i'm speaking from AE1 experience) but even if they did that wouldn't work, because you need to shut reactor down BEFORE buses start doing their stuff.

if you're to go the timer route, you would need a somewhat common redstone circuit with two timers, that toggles between on/off cycle of unequal duration, with addition of toggling buses on during off cycle.
I don't think the timer'll work, cause they don't seem to take constant damage. Some of them get damaged faster, some slower.
 

Loufmier

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Jul 29, 2019
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I don't think the timer'll work, cause they don't seem to take constant damage. Some of them get damaged faster, some slower.
that depends on the reactor's design, an may not be indeed applicable to all cases. but i'm building on the basis that even in the case when condesators degrade at different speeds, they must do so in portions. thus you can make a circuit more complex with multiple stops that would trigger different bus to swap a portion of condesators during said stop.
 

Marron

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Jul 29, 2019
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that depends on the reactor's design, an may not be indeed applicable to all cases. but i'm building on the basis that even in the case when condesators degrade at different speeds, they must do so in portions. thus you can make a circuit more complex with multiple stops that would trigger different bus to swap a portion of condesators during said stop.
Well it may be doable, but placing repeaters and guessing ticks is not what I intend to do. I guess I'll get back to my old design that generates 230 eu/t and requires only heat-vents. That way I'll never have to worry about a thing (those don't get damaged). And instead that beast of a reactor (one) I'll make several small ones, like this one:
http://prntscr.com/6hw0nl
 

Loufmier

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Jul 29, 2019
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Well it may be doable, but placing repeaters and guessing ticks is not what I intend to do. I guess I'll get back to my old design that generates 230 eu/t and requires only heat-vents. That way I'll never have to worry about a thing (those don't get damaged). And instead that beast of a reactor (one) I'll make several small ones, like this one:
http://prntscr.com/6hw0nl
i thought that condensor's damage was based on time, thus no tick guessing isn't required (randomness could've been added in later versions of ic and i'm not aware of it).
but if timer is out of the question, and without tools that would properly detect condesor's damage to control buses, the addition of vents that counter heat that builds up during swap is still an option.
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
LHZ's are a fool's errand. I used CRCS for a while, and it worked until they overhauled the energy system and broke everything. Basically swapping out cooling cells for fresh ones and cooling them down in a 'cooling tower' reactor. I heard that doesn't work anymore, which is typical of the new development cycle, but it really stopped working as soon as they throttled the cables so harshly. Not much point to producing 30k EU/t if the cables can't handle the throughput.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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It's like a pickaxe who's durability decreases in an inventory. And you detect when it's about to break ?
And as far as I know, BuildCraft can't sort what to pick out of the inventory and what not to.
Well, yes it can, but that is not what I am saying.

KzMNEOc.png

You use the gate to detect when the item is in the nearby inventory and then have it emit a redstone signal. Here I am detecting that there is in fact cobble in the chest!
You can then have that redstone signal shut down the reactor, swap out the items and turn on the reactor with some clever redstone circuitry or whatever(I think a single Repeater delaying the item swap might be enough. When the items are swapped the gate condition no longer apply and it should stop its RS signal).
Ofc this hinges on it being able to detect items inside the reactor(I never tried that) and tell the difference between different damage values(I have tried that with ExB serums and that worked).
 

asiekierka

Over-Achiever
Mod Developer
Dec 24, 2013
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It's like a pickaxe who's durability decreases in an inventory. And you detect when it's about to break ?
And as far as I know, BuildCraft can't sort what to pick out of the inventory and what not to.

Emerald item pipes. Emzuli item pipes if you want multiple configurations in one pipe, controlled with a gate.
 
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Blood Asp

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Jul 29, 2019
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This is my setup of an IC2 Mox Fluid Reactor. At 80% Heat about 575mio EU from 4 Quad Mox rods. The control could be optimized with more redstone, BC or ideally Computercraft. This needs manual change of fuelrods.
http://imgur.com/a/sPjmQ
 

Marron

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Jul 29, 2019
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This is my setup of an IC2 Mox Fluid Reactor. At 80% Heat about 575mio EU from 4 Quad Mox rods. The control could be optimized with more redstone, BC or ideally Computercraft. This needs manual change of fuelrods.
http://imgur.com/a/sPjmQ
Cool. The only thing is that I don't know the heat mechanics (and don't really want to learn them). An easy solution is to get 10 nuclear reactors like this one: http://prntscr.com/6hw0nl
Aside from the 2300 EU/t, you also get zero explosion chance. :)
 

Blood Asp

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Jul 29, 2019
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That reactor you did post makes 46mioEU from 24 Fuel rods. So mine makes 18.75x as much EU per Uranium...
The design i use is save. Once the hopper with new coolant cells is empty, the comperator turns of the reactor. There is still a low chance that both coolant cells each fuel rod has get excanged in the same tick, but leaving a buffer of 5-10% heat is enough for 20-30 full runs. Should it still heat up too much, nuclear control will turn of the reactor. The secondary reactor can't overheat, so no control needed.