Windows .exe Super bad lags

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totte1015

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Jul 29, 2019
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Alright, another thread from me.

So yeah, I am playing on a server now.
Its very bad lagging for me and NO one else has the lags, the server is stored in US, and some other EU players has no problems whatsoever.

Alright so lets take examples:
If I go on a pressure plate connected to a door, walking on it and making it open takes a very long time. I walk on it, nothing happens for like 3 seconds, then i hear the tick sound, door doesnt open. But then it does open but no sound until 3 seconds after the door opening.
Its very annoying and it spoils alot.

Second example
I go by boat and loads alot of chucks while crossing the ocean.. Goes alright for a while then the chucks just stops loading, looking like this at the end:
2qswgvn.jpg


I stood still here for about two minutes and nothing changed at all.
I had to reconnect.

So this CANT be the server, its running on Spider version on Creeperhost, and it has about 4-7 players on it.
Its newly started so no timers or things like that

What can I do to solve this annoying problem?
 

totte1015

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Jul 29, 2019
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Because players in UK, and other parts of europe can do stuff just fine, except me.

It has to be my connection to the server and im trying to pinpoint what it can be.
 

totte1015

New Member
Jul 29, 2019
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3014699869.png


Alright so this is really friggin bad...
This... I need to call my ISP on monday.
I bet this is the issue?

ADD:
Now this:
3014783662.png


I am really confused right now :/
 

GuildMaster

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Jul 29, 2019
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Your Internet speed is good enough for any multiplayer gaming. Also, try using the Java arguments in this thread(if you don't already).
Besides that, can you tell us a little of your system specs? When you connect to the server, basically you download the chunks through your Internet connection, then they get temporarly stored and displayed, then when you do something your PC uses the upload speed to send a response (eg. Player walked into new area) and the process begins anew.

If you want to test your speed to the server, here's a (complicated) way to do it:
Open Command Prompt, and then type:
Code:
ping server.address
For example, type:
Code:
ping 123.456.789.012
or
Code:
ping www.google.com
It will tell something like:
Code:
Pinging www.google.com [86.127.118.183] with 32 bytes of data:
Reply from 86.127.118.183: bytes=32 time=11ms TTL=56
Reply from 86.127.118.183: bytes=32 time=10ms TTL=56
Reply from 86.127.118.183: bytes=32 time=10ms TTL=56
Reply from 86.127.118.183: bytes=32 time=10ms TTL=56
 
Ping statistics for 86.127.118.183:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 10ms, Maximum = 11ms, Average = 10ms
 

totte1015

New Member
Jul 29, 2019
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Alright this result was alot better:
3015396710.png


My specs are:
GTX 580 3GB
i5. 4.20GHz (OCd)
16GB RAM
250GB SSD


Skickar ping-signal till 192.111.128.224 med 32 byte data:
Svar från 192.111.128.224: byte=32 tid=153ms TTL=50
Svar från 192.111.128.224: byte=32 tid=153ms TTL=50
Svar från 192.111.128.224: byte=32 tid=153ms TTL=50
Svar från 192.111.128.224: byte=32 tid=153ms TTL=50

Ping-statistik för 192.111.128.224:
Paket: Skickade = 4, Mottagna = 4, Förlorade = 0 (0 %),
Ungefärlig överföringstid i millisekunder:
Lägsta = 153 ms, Högsta = 153 ms, Medel = 153 ms

(sorry its on Swedish but you get the numbers)
 

GuildMaster

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Jul 29, 2019
156
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This seems to be a problem with the server's response. If it would be because of your PC then you would have a small FPS and if it would be because of your internet then it would take a long ammount to load stuff. Other people say they don't have lag, but I doubt that's very true. As I watched your video, I noticed that in the beggining, when you joined the area, there was a lot of lag. Then it gradually got better. That's not exactly lag, it's a problem with the server.
I believe you should give the owner a head-up it might be a problem with his server. The server is on a powerful machine, but I recommend telling the owner to use Java arguments for servers and tick threading.
 
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