Im going to start a new world soon with my customized personal pack but before I do so, I want to tinker around with it some more to make it better than it already is. Ive already made quite a bit of tweaks already over the last few months and some of them are quite ingenious if I do say so myself. Maybe you guys could share some ideas you have or clue me in on some cool tweaks from other packs you've played that I could "borrow". Now for the most part my tweaks arent geared towards adding more crafting tedium to the game but instead to actually relieve tedium, and take advantage of more interesting crafting mechanics that exist in mods, make them more useful.
For example, I have a thaumcraft crucible recipe for ender pearls that requires the aspects found on 4 blocks of obsidian and one diamond, to relieve that dreaded early game necessity of hunting endermen but its not so easy that it replaces the need for more traditional mob spawning methods. Also I added crucible recipes for blaze rods using netherrack sticks and ignis and one for enderium from platinum.
Another note to keep in mind, I think that almost all metals except for gold and iron and all liquids, especially molten metals are underutilized and Ive made progress towards making all of it more useful. Example, all gears in my pack are made by adding 4 ingots worth of molten metal onto a lead gear (which is crafted normally) either via casting table/basin or fluid transposer. Makes lead much more useful. I have the mod Thermal Smeltery installed so tinkers construct fluids can be made with a TE magma crucible.
Ive already changed all TE and EnderIO machines to require a wider variety of ingots and gears. Its one of the few changes that is actually harder than default but its certainly more interesting than using iron all the time. I want to spread the gears around to to other mods as well. Gears are cool, they are basically just a more refined and expensive ingot.
For example, I have a thaumcraft crucible recipe for ender pearls that requires the aspects found on 4 blocks of obsidian and one diamond, to relieve that dreaded early game necessity of hunting endermen but its not so easy that it replaces the need for more traditional mob spawning methods. Also I added crucible recipes for blaze rods using netherrack sticks and ignis and one for enderium from platinum.
Another note to keep in mind, I think that almost all metals except for gold and iron and all liquids, especially molten metals are underutilized and Ive made progress towards making all of it more useful. Example, all gears in my pack are made by adding 4 ingots worth of molten metal onto a lead gear (which is crafted normally) either via casting table/basin or fluid transposer. Makes lead much more useful. I have the mod Thermal Smeltery installed so tinkers construct fluids can be made with a TE magma crucible.
Ive already changed all TE and EnderIO machines to require a wider variety of ingots and gears. Its one of the few changes that is actually harder than default but its certainly more interesting than using iron all the time. I want to spread the gears around to to other mods as well. Gears are cool, they are basically just a more refined and expensive ingot.
Last edited: