StrangeThistle (pic heavy!) (1.7.10 custom pack)

MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
I've been through all the Recurrent Complex structures and picked 27 of the 65 to have actively spawning. As I develop more of my own structures, I may disable some of these. I've also updated my mod list and checked against the 1.8.9 NotEnoughMods list.

Mod list:________________________________________1.8.9 release?

forge-1.7.10-10.13.4.1614-1.7.10____________________yes
Baubles-1.7.10-1.0.1.10_____________________________yes
CodeChickenLib-1.7.10-1.1.3.138-universal____________?
fmpintegration-1.2.2-1.7.10__________________________?
ForgeMultipart-1.7.10-1.2.0.345-universal____________?
appliedenergistics2-rv2-stable-10____________________?
BetterFps-1.0.1_____________________________________yes
BiblioCraft[v1.11.4][MC1.7.10]_______________________?
BigReactors-0.4.3A___________________________________?
BluePower-1.7.10-0.2.962-universal___________________?
Carpenter's Blocks v3.3.7 - MC 1.7.10________________?
ChickenChunks-1.7.10-1.3.4.19-universal______________?
Chisel-2.9.4.10 _____________________________________yes
CodeChickenCore-1.7.10-1.0.7.47-universal____________?
CoFHCore-[1.7.10]3.1.2-325___________________________?
EnderCore-1.7.10-0.2.0.31_beta _______________________?
EnderIO-1.7.10-2.3.0.424_beta________________________?
EnderStorage-1.7.10-1.4.7.37-universal_______________?
ExtraTiC-1.7.10-1.4.5________________________________?
extrautilities-1.2.12________________________________?
fastcraft-1.21_______________________________________?
FastLeafDecay-1.7.10-1.4____________________________yes
FlatSigns-1.7.10-universal-2.1.0.19__________________?
Guide-API-1.7.10-1.0.1-23___________________________yes
iChunUtil-4.2.2 ______________________________________?
InfiniBows-1.7.10-universal-coremod-1.3.0.20_________?
ironchest-1.7.10-6.0.62.742-universal_______________yes
IronChestMinecarts-1.0.0_____________________________?
IvToolkit-1.2________________________________________?
journeymap-1.7.10-5.1.4-unlimited___________________yes
Mantle-1.7.10-0.3.2b________________________________yes
Minechem-1.7.10-5.0.5.406____________________________?
MmmMmmMmmMmm-1.7.10-1.9_____________________________yes
NEIIntegration-MC1.7.10-1.1.1________________________?
NotEnoughCodecs-1.7.10-0.3-snapshot-11_______________?
NotEnoughItems-1.7.10-1.0.5.120-universal____________?
ObsidiPlates-1.7.10-universal-3.0.0.18_______________?
OpenBlocks-1.7.10-1.5.1______________________________?
OpenModsLib-1.7.10-0.9.1_____________________________?
PlayerAPI-1.7.10-1.4_________________________________?
PortalGun-4.0.0-beta-6_______________________________?
QmunityLib-1.7.10-0.1.114-universal__________________?
Railcraft_1.7.10-9.9.0.0_____________________________?
RecurrentComplex-0.9.6.3_____________________________?
RTG-1.7.10-0.7.0____________________________________yes
SimplyJetpacks-MC1.7.10-1.5.3________________________?
TallDoors-1.7.10-0.5.2_______________________________?
tcnodetracker-1.7.10-1.1.2___________________________?
TConstruct-1.7.10-1.8.8_____________________________yes
Thaumcraft-1.7.10-4.2.3.5___________________________yes
thaumcraftneiplugin-1.7.10-1.7a______________________?
ThaumicTinkerer-2.5-1.7.10-502 _______________________?
ThermalDynamics-[1.7.10]1.1.0-161____________________?
ThermalExpansion-[1.7.10]4.1.2-240___________________?
ThermalFoundation-[1.7.10]1.2.3-112__________________?
TiCTooltips-mc1.7.10-1.2.5___________________________?
TMechworks-1.7.10-0.2.15.106_________________________?
Translocator-1.7.10-1.1.2.15-universal_______________?
WR-CBE-1.7.10-1.4.1.9-universal______________________?



Recurrent Complex default structures (65)

Active:_________________________Inactive:

BigPyramid______________________BabylonTower
BlazeSpawnerCrystal_____________BigClockworkSite
DesertBeacon____________________ClayMound
DesertFort______________________ClayMound1
DesertHut_______________________CorruptedEnderTree
DesertWatchtower________________DinosaurSkeleton
HillAltarHouse__________________DinosaurSkull
LonePillars_____________________ElvenPond
MonolythHoly____________________ForestBeacon
MonolythUnholy__________________ForestMaze
OldWatchtower___________________GiganticTree
PirateChest_____________________GiganticTree1
ShrineSmallWater________________JokerTower
SmallAbandonedMine______________MeteorSite
SmallFortRuins__________________MysticalTree
SmallPyramid____________________MysticalTree1
TemplePyramid___________________MysticalTree2
UnnaturalCrater_________________PeacefulCrypt
VeldtBath_______________________PirateHideout
VillageForgeLarge_______________ShrineSmallAir
VillageGuardTower_______________ShrineSmallEarth
VillageHouseRich________________ShrineSmallFire
VillageHouseRich1_______________SmallClockworkSite
VillageInn______________________SmallWoodenCottage
VillageWoodMill_________________SmallWoodenCottage1
WellShrine______________________SmallWoodenCottage2
WitchPillars____________________SpiderPit
________________________________StoneMaze
________________________________StoneMound
________________________________StoneMound1
________________________________StoneMound2
________________________________StoneMound3
________________________________TribalJungleHead
________________________________UndergroundCrypt
________________________________UndergroundTreeoid
________________________________WhiteWillowLarge
________________________________WoodenClockTower
________________________________WoodWallRemains


active structures (string to place in configs):

$ & (BigPyramid | BlazeSpawnerCrystal | DesertBeacon | DesertFort | DesertHut | DesertWatchtower | HillAltarHouse | LonePillars | MonolythHoly | MonolythUnholy | OldWatchtower | PirateChest | ShrineSmallWater | SmallAbandonedMine | SmallFortRuins | SmallPyramid | TemplePyramid | UnnaturalCrater | VeldtBath | VillageForgeLarge | VillageGuardTower | VillageHouseRich | VillageHouseRich1 | VillageInn | VillageWoodMill | WellShrine | WitchPillars)


StrangeThistleStudios structures:

STScrossroads
STSlighthouse
STSbeaconStone
STSbeaconNether
STShaystack
STShaystack1
STShaystack2
STSwellSmall
 
Last edited:

MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
How do you like my dungeon so far? There actually is a structure below, but I want to save it for a surprise. With this much surface area above, I decided to gen random buildings in the 4 corners. So far that list only contains my lighthouse. I need to come up with a few more before I can really test it out. My goal with recurrent complex is to add features that make for interesting exploration without being cpu devouring death traps, so the danger will be minimal and the loot generous.

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MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
I seem to be having problems with the structure generator as well as the maze generator, so for now I'll just build 4 fixed structures around the well. So far I have a lighthouse (with TiCo smeltery) and a small barn with animals. Any suggestions for the other 2 corners?

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MacAisling

Popular Member
Apr 25, 2013
1,084
612
128
Kearneysville, West Virginia
For lack of any better ideas, I threw up a fountain in the last corner of my dungeon complex. Now I think I'm ready to actually play for a while. Also, since I've already built it a couple of times recently, I went ahead and set up my mob farm on the roof of the nether in Recurrent Complex, for that extra cheaty short cut when I want it. RC does not handle microblocks, so I'll have a little finish work to do when I get there.

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