Stop Forge From Checking and kicking for certain Non Essential Client mods?

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Lithia

New Member
Jul 29, 2019
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0
Hey Everyone!

On my Server Im trying to enable Hats.jar for FTB unleashed
Now the Hats mod Auto detects if players with the mod have it and dont have it
So it wont send hats to the player without the mod ect ect

So i enable the mod server side
And Forge sees at as an Must need mod
For example it will kick Players who dont have Hats Client side

Is there a way to Disable Forge Kicking for Certain mods? and Where can i find such file?


01:03:34 [INFO] User nathanlol5 connection failed: missing [HatStand, Hats], bad versions []

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Decided to Write a cleaner Example

I want to Load a Server Mod into my Server And make it so Forge Doesnt Check the client if it has that mod

Because if the client Doesn't have that mod it will kick him/her from the server

For Example
01:03:34 [INFO] User nathanlol5 connection failed: missing [Hats], bad versions []

As the mod Hats Doesnt need to be Client side if the player doesnt want to see Hats
 

Connor Gavitt

New Member
Jul 29, 2019
1,091
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Well thats a mod if a person is to use it they need it too, only mods that only do things to affect the server like tick threading don't need to be installed client side. They won't be kicked from the game if your players enable hats on their client.
 

Lithia

New Member
Jul 29, 2019
53
0
0
Well thats a mod if a person is to use it they need it too, only mods that only do things to affect the server like tick threading don't need to be installed client side. They won't be kicked from the game if your players enable hats on their client.
but is there a way to toggle it for certain mods? For example

This mod
http://ichun.us/mods/hats/

As it can autodetect who doesnt have the mod and not send packets to them ect ect

but forge still kicks people for not having it
 

Connor Gavitt

New Member
Jul 29, 2019
1,091
-1
0
I really doubt this is possible what you are thinking as some people would have id conflicts possibly crashing themselves, even if this is possible to do in some way I don't recommend it because there might be id conflicts and other issues. Thats one of the reasons forge kicks them from the game if they don't have it.