Stoneblock 2

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CaliberVXYZ

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Really liking this pack. Playing along with System Collapse's youtube series. I'm finding that the my quest rewards much more meh than his. I have re-started this pack about 3 times just to see if it was RNG.

Could anyone confirm either way if the rewards have been changed or just RNG at play?
 

PhilHibbs

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Yeah, I'm pretty sure the rewards got nerfed. Most impressive reward I got so far was a Resonant Jetpack, then last night I got an Angel Ring. Most useful though is the item.BirthdayPick.name or something like that. Also got a Powered Diamond Anvil which goes nicely with it. Still no Drop of Evil. :(
Anyone know how to summon an Ender Dragon? Or is it replaced with the Ender Chicken?
 

SolManX

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Jul 29, 2019
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Only Ender Chickens.

Also, for drops of evil ...
remember there's witch water to convert skeletons to wither skeletons
 
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Reddis

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I don't know if the rewards changed or not, but IMO one place the pack completely failed is reward scaling. The low end quests should be low end rewards, something like a building wand or a watering can. The high end rewards that are 10-15 quests deep should be at a level that reflects the depth of effort to get there. Nothing irritated me more than completing a tier 10-15 quest and getting another stupid invar hammer that I didn't need.

IMO, rewards need to be handled more like Sky Adventures. A reward currency that can be spent on low level rewards or saved for something big at the decision of the player, not a random number generator.
 
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GamerwithnoGame

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I don't know if the rewards changed or not, but IMO one place the pack completely failed is reward scaling. The low end quests should be low end rewards, something like a building wand or a watering can. The high end rewards that are 10-15 quests deep should be at a level that reflects the depth of effort to get there. Nothing irritated me more than completing a tier 10-15 quest and getting another stupid invar hammer that I didn't need.

IMO, rewards need to be handled more like Sky Adventures. A reward currency that can be spent on low level rewards or saved for something big at the decision of the player, not a random number generator.
I've seen a currency system used in a few packs, and its seemed to have worked really quite well. If you're, for example, just not finding that copper lode but you've got a ton of aluminium and iron, it would be really handy to be able to buy say a quarter or half stack of ingots to get you by a tough bit.

Or how about you're really keen on building, so you can save up for a builders wand, because that's just what you need for your stuff.
 
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PhilHibbs

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I just killed the Chaos Chicken, didn't get any Chaos Shards, and the quest didn't complete. Are the shards supposed to be just a regular drop? I got a Dragon Heart, but no Dragon Egg either. Any ideas?
 

PhilHibbs

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Fluid Cows: is there any way to speed up breeding, or is this a deliberate time gate? I tried an Animal Grower, but it doesn't appear to do anything to Fluid Cows.

Ah, I see they are disabled in the config.
 

PhilHibbs

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Any ideas why Time in a bottle and Watch of Flowing Time don't work on a Cow Stall?

Ah, I see, all disabled in fluidcows_v2.json. Is there anything that works?
 
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SolManX

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Yeah it seems you really have to start the cows as early as possible. And apart from a few fluids only obtainable from the cows, there are usually more efficient/speedy ways of producing resources.
 

PhilHibbs

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I just discovered that if you apply Time in a bottle to a block, break it, put a Cow Stall in its place and place a cow in it, the ticks do apply!

I wonder if you could use some kind of tile entity mover to move the Cow Stall into an accelerated block... Time in a bottle doesn't scale up to industrial levels of production very well though as it is limited to the amount of time you have collected.
 
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xpielordx

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anyone know why my extremereactor isnt working? i know for sure it's set up right. it turns on and all that but doesnt produce energy
 

SolManX

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anyone know why my extremereactor isnt working? i know for sure it's set up right. it turns on and all that but doesnt produce energy
It's a bit hard to know what the problem might be without a few more details - a few images would help as well :)
 
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xpielordx

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It's a bit hard to know what the problem might be without a few more details - a few images would help as well :)
i know for certain that it has been built properly, but the issue lies in power generation. it starts up as expected, consumes fuel, and produces steam but no RF.
 

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SolManX

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Jul 29, 2019
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As far as I know, either they produce steam or RF but not both at the same time.

EDIT: clicked post too quickly!

If you want RF, I think you'll have to replace the coolant ports with casing or something else.
 
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xpielordx

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ah that works
As far as I know, either they produce steam or RF but not both at the same time.

EDIT: clicked post too quickly!

If you want RF, I think you'll have to replace the coolant ports with casing or something else.
ah that worked, thanks