Steve's Factory Manager Mod Detection

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

cmurat

New Member
Jul 29, 2019
1
0
0
Hi,

I am trying to use Steve's Factory Manager to build a very cheap early game sorting system. It was all going well until I tried to use mod detection feature. I put and item, Yeta Wrench in Ender IO for example, and selected the mod detection. Nothing happenned. It doesn't even detect Yeta Wrench let alone other items in Ender IO. I don't know what I am doing wrong and I couldn't find any tutorials about this specific feature. I am using direwolf20 pack. Thanks in advance.