Arggg...looks like I spoke too soon. Why do these things always happen to me. Decided to add another 4* HP36 boilers and another 72 ISEs [mostly for aesthetic reasons and I had the space] to power my future honeycomb hideout. As soon as I enabled that engine-line, ALL my engines dropped in production speed and the liquiducts servicing them were visible not full.
Here's my setup:
After my experience with the tank limits and not wanting to work within them, I decided to skip the tank altogether and just output/input the steam via tesseracts, with straight lines of liquiducts to the engines.
10 HP36 boilers powering 144 ISEs [yes, I know more boilers than needed but you'll see why], all connections are standard, with no loops in liquiduct piping. All boilers are producing steam and all engines are powered up at once.
The boilers output into a tesseract surrounded by liquiducts, so 9 boiler faces are outputting and 5 faces on the tesseract are receiving that output. Now here's where I think my problem is. I decided that all the tesseracts could share the same channel/frequency [without knowing internal tesseract working, this makes sense to me].
The receiving tesseract has 18 ISEs connected via a straight run of liquiduct per face, 4 faces used. By my reckoning, all 72 ISEs should be running at full power...but they're not.
So I decided to split the frequencies in 2. 36 ISEs on each frequency. Problem got worse, as in engines are performing even less.
I'm at a loss as to how I fix this without using a tank...hehe or is a tank required as buffer with everything being enabled at once? I'm confused as to why that would be required though, because back when it was just 6 boilers and 72 ISEs, all engines and liquiduct lines were full of steam and producing at 8MJ/t, and the boilers were also full.
Edit: Guess I missed the memo about liguiduct changes in 1.5... So, since I was using the tesseract extraction method from 1.4.7 on all my boilers, I guess that explains the 6 extra boilers weren't providing the steam required for my original 72 ISEs? Strange nerf. Bottom line, AE power is fixed and I'm moving on.