The setup:
I've got a 36HP boiler setup and I'm feeding with two steve's carts tree farms. I'm using Applied Energistics for item transport. I smelt the logs into charcoal (plan to switch to sawmill). The boiler, ME network, and farms are all within the boundaries of a single chunk (checked using NEI chunk boundary draws). I'm running a server that my friends and I play on.
My issue is this:
When I'm actively playing the game, the charcoal count steadily rises over time. When I leave the game and come back later, it's as if my tree farms stopped harvesting, but the boiler continued to use fuel. For example, this morning I went to work and my charcoal count was at 12,000. When I got home today, my charcoal count is down to 6,000. No one has logged in, so I know that noone has taken the charcoal. I setup the whole system in a single chunk to avoid problems like this. Any ideas why this is happening?
I've got a 36HP boiler setup and I'm feeding with two steve's carts tree farms. I'm using Applied Energistics for item transport. I smelt the logs into charcoal (plan to switch to sawmill). The boiler, ME network, and farms are all within the boundaries of a single chunk (checked using NEI chunk boundary draws). I'm running a server that my friends and I play on.
My issue is this:
When I'm actively playing the game, the charcoal count steadily rises over time. When I leave the game and come back later, it's as if my tree farms stopped harvesting, but the boiler continued to use fuel. For example, this morning I went to work and my charcoal count was at 12,000. When I got home today, my charcoal count is down to 6,000. No one has logged in, so I know that noone has taken the charcoal. I setup the whole system in a single chunk to avoid problems like this. Any ideas why this is happening?