Starting a new playthrough, recommendations?

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Mevansuto

New Member
Jul 29, 2019
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IT MERGED WITH ASSEMBLY LINE?!

Uh-huh. Did you think Assembly Line had just disappeared?

Check out these:

http://calclavia.com/resonant-induction/documentation/

In 1.7 they'll be merging Atomic Science with Resonant Induction as well, so keep an eye on that. Resonant Induction will turn into a great, big, super mod. If only Calclavia or DarkCow could find a way to make MFFS and ICBM GUI-less so they could merge with RI.

When RI is stable it'll be a shame if any tech pack leaves it out.
 

ThatOneSlowking

New Member
Jul 29, 2019
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Uh-huh. Did you think Assembly Line had just disappeared?

Check out these:

http://calclavia.com/resonant-induction/documentation/

In 1.7 they'll be merging Atomic Science with Resonant Induction as well, so keep an eye on that. Resonant Induction will turn into a great, big, super mod. If only Calclavia or DarkCow could find a way to make MFFS and ICBM GUI-less so they could merge with RI.

When RI is stable it'll be a shame if any tech pack leaves it out.
So... If we have a tech modpack is requires RI
YES!
 

kilteroff

New Member
Jul 29, 2019
229
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Ender IO. Having conduits for fluid, power, redstone, items, and AE, all able to fit in one block changes your game (the rest of the mod is amazing as well). Advanced Genetics is how I get around my own self-imposed no magic rules these days. Mekanism as others have suggested. Rotary and ReactorCraft will give you plenty to do :)
 

The Skeptical Tech

New Member
Jul 29, 2019
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Ok, I started up my world with the mod list I mentioned earlier, but I didn't add agriculture).

I did add in Mekanism, so that should be fun. I also added the rogue-like dungeons mod, and explored a dungeon in creative mod (yeah, its fun).

I might add in Advanced genetics and EnderIO for fun.
 

asb3pe

New Member
Jul 29, 2019
2,704
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Hi guys.

I'm about to start a new world for FTB.

I never use a pack as-is, I always customize it.

Therefore, I am using the Direwolf20 pack as a base, removing the magic mods (I'm not into magic), and adding some other mods (reactorcraft, rotarycraft, agriculture, ICBM, Atomic Science, possibly the orespawn mod).

Can someone on the FTB team make this into an official modpack please? Thanks!
 
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kittle

New Member
Jul 29, 2019
229
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interesting choice of mods. I started a world with my brothers a while back with the same setup. DW20 with all the magic stuff removed. We haven't added anything, but adding Mekanism and big reactors would be my recommendation.