(SSP)(1.6.4) Monster v. 1.1.2 Crafting/Block-placing inventory issue

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Mash

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Jul 29, 2019
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So, this is a problem that's been driving me up the wall today, and I was hoping someone might have an answer. I made a similar post on Reddit, but the responses I've gotten haven't been particularly helpful, though I'm not sure if I really explained the problem well enough.

Whenever I craft, or even so much as move an item in my inventory screen, and attempt to place or use that item in any way afterwards, the change is immediately reverted. For example: I open up my inventory with the E key (that I have double and triple-checked is correctly keybound to my inventory screen and not the ArmorGUI) and turn one oak log into 4 planks. I then move those planks onto my action bar, close my inventory, and place one.

Immediately the plank vanishes from both the world AND my action bar. I open my inventory and see that the planks have reverted back to a single oak log.

Additionally, if I even just move an existing block in my inventory, such as a piece of dirt, onto my action bar and then attempt to place it, the exact same thing happens.

Here's what's weird. If I open a chest (or other inventory-related interface) and bring up the inventory interface without directly using the keybinding, I can move blocks onto my bars and use/place them without issue. It is only when I access my inventory through my pre-defined E key that the reverting happens.

In addition to that, the keybinding for my IC2 mode switching has also been acting up. For the electric jetpack, when I disable Hover mode, I still move as slowly as if I was still in hover mode, though I still get the chat message saying it was disabled. When I fly up with hover mode disabled, I float down slowly as hover mode normally would, but when I touch the ground I take fall damage as though hover mode was actually disabled.

Anyone have any idea what might be causing this? I've looked through my keybindings, and can confirm that there are no conflicting bindings. Also, I've set and re-set the key bindings numerous times.

(Side note, this all started happening when I was setting up my portals with Enhanced Portals. It happened right around the time a crash occurred when I tried to use a location card on a portal controller before syncing it to the stabilizer multi-block. Not sure if it's related or not.) (I also apologize if this isn't in the right area.)
 

Predatorkillol

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Jul 29, 2019
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These all sound to me like a client - server desynchronisation problem typically known as 'block lag' it isn't terribly common on an SSP world as everything is one one computer but it still can happen.
BTW are you keeping the portals open 24/7 as (at least in 1.6.4) keeping an enhanced portal open causes an insane amount lag on the server, my advice would be to close the portals when they don't need to be open and use them sparingly.
 

Mash

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Jul 29, 2019
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These all sound to me like a client - server desynchronisation problem typically known as 'block lag' it isn't terribly common on an SSP world as everything is one one computer but it still can happen.
BTW are you keeping the portals open 24/7 as (at least in 1.6.4) keeping an enhanced portal open causes an insane amount lag on the server, my advice would be to close the portals when they don't need to be open and use them sparingly.

I was actually doing a bit of testing and noticed that the problem wasn't occuring as soon as I loaded in. My inventory operated perfectly for a little while. After some more investigating, I learned that it was only after accessing an EnHancedPortals interface that the inventory bug started occurring. This probably should have been the first thing I tested, but Monster is such an overwhelming modpack that I had no idea where to start, and relevant google searches weren't turning up anything, hence why I made this thread.

After googling enhanced portals, I discovered about 5 minutes ago that there indeed was an inventory glitch that was patched in more recent builds. Since monster is 1.6.4, I guess I just don't have that fix yet. It's a bummer, since it seemed like a fun mod, but oh well. Thanks for the reply anyways, though! Sorry for the dud thread.
 

Azzanine

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Jul 29, 2019
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I was actually doing a bit of testing and noticed that the problem wasn't occuring as soon as I loaded in. My inventory operated perfectly for a little while. After some more investigating, I learned that it was only after accessing an EnHancedPortals interface that the inventory bug started occurring. This probably should have been the first thing I tested, but Monster is such an overwhelming modpack that I had no idea where to start, and relevant google searches weren't turning up anything, hence why I made this thread.

After googling enhanced portals, I discovered about 5 minutes ago that there indeed was an inventory glitch that was patched in more recent builds. Since monster is 1.6.4, I guess we will never get a fix, ever. It's a bummer, since it seemed like a fun mod, but oh well. Thanks for the reply anyways, though! Sorry for the dud thread.

FTFY

Using the word yet implies that you have hope that the dev will fix the bug for 1.6.4. The best you cold hope for is a 3rd party ports the fixes over, which is unlikely as mostly all the modders worth their salt have moved on to 1.7.10. Even if someone did, it wouldn't do you much good if you want to keep to the official Monster pack, you'd have to make an unoffical FTB Monster pack to apply the new versions.

Actually I think Enhanced Portals is now Enhanced Portals 3 if not 3 I know for sure there's an Enhanced Portals 2.
 

Mash

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Jul 29, 2019
892
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FTFY

Using the word yet implies that you have hope that the dev will fix the bug for 1.6.4. The best you cold hope for is a 3rd party ports the fixes over, which is unlikely as mostly all the modders worth their salt have moved on to 1.7.10. Even if someone did, it wouldn't do you much good if you want to keep to the official Monster pack, you'd have to make an unoffical FTB Monster pack to apply the new versions.

Actually I think Enhanced Portals is now Enhanced Portals 3 if not 3 I know for sure there's an Enhanced Portals 2.

Ah, well by that I mean I won't have that fix until I update to a more recent modpack. I'm well aware that no mods in 1.6.4 can be expected to receive any updates or bugfixes.

Either way, it's not a huge loss. I looked into the mod because it seemed more interesting than just using portal guns, but it won't be a big setback to just roll with the Portal Gun mod for long-distance travel.