There is no 'round robin' or item splitting in LP and there is no need for that.
Items entering the system are routed based on priority:
1st: active requests (e.g. player request or supplier pipe)
2nd: passive requests (e.g. passive supplier module)
3rd: specified item sinks (item sink module or -pipe)
4th: polymorphic sinks
5th: basic pipes with filter
6th: terminus module
7th: default route
So the first valid target in your network is the storage. As long as it doesn't fill up, coal always will go there.
To provide coal to your furnace, put a supplier pipe on the chest near the furnace (or maybe directly on the furnace) and set it to any number of coal.
Additionally you have to add a provider module on the chassi pipes at your storage chests.
Whenever the number of coal in the furnace chest drops below the specified number in the supplier pipe, it'll request new coal from the storage.
There is no 'round robin' or item splitting in LP and there is no need for that.
Items entering the system are routed based on priority:
1st: active requests (e.g. player request or supplier pipe)
2nd: passive requests (e.g. passive supplier module)
3rd: specified item sinks (item sink module or -pipe)
4th: polymorphic sinks
5th: basic pipes with filter
6th: terminus module
7th: default route
So the first valid target in your network is the storage. As long as it doesn't fill up, coal always will go there.
To provide coal to your furnace, put a supplier pipe on the chest near the furnace (or maybe directly on the furnace) and set it to any number of coal.
Additionally you have to add a provider module on the chassi pipes at your storage chests.
Whenever the number of coal in the furnace chest drops below the specified number in the supplier pipe, it'll request new coal from the storage.
That's not QUITE right. LP works on a dual system. Passive Routing (or Extraction/Sink) and Active RequestingThere is no 'round robin' or item splitting in LP and there is no need for that.
Items entering the system are routed based on priority:
1st: active requests (e.g. player request or supplier pipe)
2nd: passive requests (e.g. passive supplier module)
3rd: specified item sinks (item sink module or -pipe)
4th: polymorphic sinks
5th: basic pipes with filter
6th: terminus module
7th: default route
So the first valid target in your network is the storage. As long as it doesn't fill up, coal always will go there.
To provide coal to your furnace, put a supplier pipe on the chest near the furnace (or maybe directly on the furnace) and set it to any number of coal.
Additionally you have to add a provider module on the chassi pipes at your storage chests.
Whenever the number of coal in the furnace chest drops below the specified number in the supplier pipe, it'll request new coal from the storage.