I have compiled a 64x Sphax FTB Unleashed texture pack as the one on the BDcraft site seems to have many missing textures and also has 1.4.7 textures mixed in, which obviously don't work.
I'd say I'm 90% complete with all textures. There are a few missing bits from some of the mods where the textures just don't exist anywhere.
But I have hit a wall.
I found a complete Tinkers Construct pack which has over 4000 png files. When I add that to my pack and select it the game struggles for a while like normal and then flips over to default textures.
I've stripped it down to mainly just the completed weapons and it works fine.
The file size for my entire pack is 98MB.
I've seen 512x packs with a larger file size so my question is:
Is there a file count limit where minecraft just cannot load anymore textures?
If yes is it based on ram? Would allocating more ram overcome this?
The other possibility is that somewhere in amongst all the files is one corrupt file that is throwing everything off.
But, before I go chasing a needle in a haystack I was hoping for a definitive on file counts.
Thanks
I'd say I'm 90% complete with all textures. There are a few missing bits from some of the mods where the textures just don't exist anywhere.
But I have hit a wall.
I found a complete Tinkers Construct pack which has over 4000 png files. When I add that to my pack and select it the game struggles for a while like normal and then flips over to default textures.
I've stripped it down to mainly just the completed weapons and it works fine.
The file size for my entire pack is 98MB.
I've seen 512x packs with a larger file size so my question is:
Is there a file count limit where minecraft just cannot load anymore textures?
If yes is it based on ram? Would allocating more ram overcome this?
The other possibility is that somewhere in amongst all the files is one corrupt file that is throwing everything off.
But, before I go chasing a needle in a haystack I was hoping for a definitive on file counts.
Thanks